# RLIF: Interactive Imitation Learning as Reinforcement Learning

arXiv: https://arxiv.org/abs/2311.12996 · HTML: https://mlsanity.com/paper/2311.12996/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 36 of its 47 references that are in the map.
- First posted on arXiv 21 Nov 2023.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 36)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning](https://mlsanity.com/paper/2303.05479/) (2023)
- [Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble](https://mlsanity.com/paper/2107.00591/) (2021)
- [DART: Noise Injection for Robust Imitation Learning](https://mlsanity.com/paper/1703.09327/) (2017)
- [Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient](https://mlsanity.com/paper/2210.06718/) (2022)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [Reinforcement and Imitation Learning via Interactive No-Regret Learning](https://mlsanity.com/paper/1406.5979/) (2014)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning](https://mlsanity.com/paper/1807.08364/) (2018)
- [Deeply AggreVaTeD: Differentiable Imitation Learning for Sequential Prediction](https://mlsanity.com/paper/1703.01030/) (2017)
- [Settling the Sample Complexity of Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2204.05275/) (2022)
- [Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity](https://mlsanity.com/paper/2210.09579/) (2022)
- [Efficient Learning of Safe Driving Policy via Human-AI Copilot Optimization](https://mlsanity.com/paper/2202.10341/) (2022)
- [Truncated Horizon Policy Search: Combining Reinforcement Learning & Imitation Learning](https://mlsanity.com/paper/1805.11240/) (2018)
- [Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification](https://mlsanity.com/paper/2103.12656/) (2021)

## Built on by (most cited first, 30 of 30)

- [ConRFT: A Reinforced Fine-tuning Method for VLA Models via Consistency Policy](https://mlsanity.com/paper/2502.05450/) (2025)
- [SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning](https://mlsanity.com/paper/2401.16013/) (2024)
- [RLDG: Robotic Generalist Policy Distillation via Reinforcement Learning](https://mlsanity.com/paper/2412.09858/) (2024)
- [Human-assisted Robotic Policy Refinement via Action Preference Optimization](https://mlsanity.com/paper/2506.07127/) (2025)
- [Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language Models](https://mlsanity.com/paper/2603.16065/) (2026)
- [EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models](https://mlsanity.com/paper/2605.25477/) (2026)
- [MILE: Model-based Intervention Learning](https://mlsanity.com/paper/2502.13519/) (2025)
- [Robot-Gated Interactive Imitation Learning with Adaptive Intervention Mechanism](https://mlsanity.com/paper/2506.09176/) (2025)
- [Real-world Reinforcement Learning from Suboptimal Interventions](https://mlsanity.com/paper/2512.24288/) (2025)
- [TwinRL: Digital Twin-Driven Reinforcement Learning for Real-World Robotic Manipulation](https://mlsanity.com/paper/2602.09023/) (2026)
- [VANP: Learning Where to See for Navigation with Self-Supervised Vision-Action Pre-Training](https://mlsanity.com/paper/2403.08109/) (2024)
- [Data-Efficient Learning from Human Interventions for Mobile Robots](https://mlsanity.com/paper/2503.04969/) (2025)
- [Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey](https://mlsanity.com/paper/2506.00098/) (2025)
- [FlowDAgger: Human-in-the-Loop Adaptation of Generative Robot Policies in Latent Space](https://mlsanity.com/paper/2607.08877/) (2026)
- [Reinforcement Learning From Imperfect Corrective Actions And Proxy Rewards](https://mlsanity.com/paper/2410.05782/) (2024)
- [Dual-Actor Fine-Tuning of VLA Models: A Talk-and-Tweak Human-in-the-Loop Approach](https://mlsanity.com/paper/2509.13774/) (2025)
- [Robot See, Robot Do: Imitation Reward for Noisy Financial Environments](https://mlsanity.com/paper/2411.08637/) (2024)
- [Pseudo-Quantized Actor-Critic Algorithm for Robustness to Noisy Temporal Difference Error](https://mlsanity.com/paper/2604.01613/) (2026)
- [GAINS: Leveraging Inconsistent Human Intervention Signals in Reinforcement Learning](https://mlsanity.com/paper/2608.15707/) (2026)
- [CIDER: Continual Interactive Distillation for Embodied Reinforcement Learning](https://mlsanity.com/paper/2608.21899/) (2026)
- [CubeDAgger: Interactive Imitation Learning for Dynamic Systems with Efficient yet Low-risk Interaction](https://mlsanity.com/paper/2505.04897/) (2025)
- [EasyInsert: A Data-Efficient and Generalizable Insertion Policy](https://mlsanity.com/paper/2505.16187/) (2025)
- [Value from Observations: Towards Large-Scale Imitation Learning via Self-Improvement](https://mlsanity.com/paper/2507.06701/) (2025)
- [ASkDAgger: Active Skill-level Data Aggregation for Interactive Imitation Learning](https://mlsanity.com/paper/2508.05310/) (2025)
- [The Geometry of Learning to Avoid Interventions](https://mlsanity.com/paper/2602.03825/) (2026)
- [Easy-IIL: Reducing Human Operational Burden in Interactive Imitation Learning via Assistant Experts](https://mlsanity.com/paper/2603.12769/) (2026)
- [BEE: Intervention-Adaptive Real-World Reinforcement Learning with Vision-Language-Action Models](https://mlsanity.com/paper/2609.27450/) (2026)
- [ReF-HIL: Shaping the Critic around Human Action Neighborhoods for Efficient Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2609.37131/) (2026)
- [UniIntervene++: An Adaptive Intervention Agent for Efficient Real-World Reinforcement Learning](https://mlsanity.com/paper/2610.03620/) (2026)
- [Evo-RL: Iterative Robot Reinforcement Learning from Selective Experience](https://mlsanity.com/paper/2610.13345/) (2026)

## Abstract (arXiv)

Although reinforcement learning methods offer a powerful framework for automatic skill acquisition, for practical learning-based control problems in domains such as robotics, imitation learning often provides a more convenient and accessible alternative. In particular, an interactive imitation learning method such as DAgger, which queries a near-optimal expert to intervene online to collect correction data for addressing the distributional shift challenges that afflict na"ive behavioral cloning, can enjoy good performance both in theory and practice without requiring manually specified reward functions and other components of full reinforcement learning methods. In this paper, we explore how off-policy reinforcement learning can enable improved performance under assumptions that are similar but potentially even more practical than those of interactive imitation learning. Our proposed method uses reinforcement learning with user intervention signals themselves as rewards. This relaxes the assumption that intervening experts in interactive imitation learning should be near-optimal and enables the algorithm to learn behaviors that improve over the potential suboptimal human expert. We also provide a unified framework to analyze our RL method and DAgger; for which we present the asymptotic analysis of the suboptimal gap for both methods as well as the non-asymptotic sample complexity bound of our method. We then evaluate our method on challenging high-dimensional continuous control simulation benchmarks as well as real-world robotic vision-based manipulation tasks. The results show that it strongly outperforms DAgger-like approaches across the different tasks, especially when the intervening experts are suboptimal. Code and videos can be found on the project website: https://rlif-page.github.io
