# Intrinsic Image Decomposition via Ordinal Shading

arXiv: https://arxiv.org/abs/2311.12792 · HTML: https://mlsanity.com/paper/2311.12792/

## Key facts

- Cited by 53 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 51 references that are in the map.
- First posted on arXiv 21 Nov 2023.

## Builds on (most cited first, 30 of 31)

- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Aggregated Residual Transformations for Deep Neural Networks](https://mlsanity.com/paper/1611.05431/) (2016)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [MegaDepth: Learning Single-View Depth Prediction from Internet Photos](https://mlsanity.com/paper/1804.00607/) (2018)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [RefineNet: Multi-Path Refinement Networks for High-Resolution Semantic Segmentation](https://mlsanity.com/paper/1611.06612/) (2016)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Boosting Monocular Depth Estimation Models to High-Resolution via Content-Adaptive Multi-Resolution Merging](https://mlsanity.com/paper/2105.14021/) (2021)
- [Neural Inverse Rendering of an Indoor Scene from a Single Image](https://mlsanity.com/paper/1901.02453/) (2019)
- [CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Rendering](https://mlsanity.com/paper/1808.08601/) (2018)
- [Learning Intrinsic Image Decomposition from Watching the World](https://mlsanity.com/paper/1804.00582/) (2018)
- [OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets](https://mlsanity.com/paper/2007.12868/) (2020)
- [IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2206.08423/) (2022)
- [Unsupervised Learning for Intrinsic Image Decomposition from a Single Image](https://mlsanity.com/paper/1911.09930/) (2019)
- [Self-Supervised Intrinsic Image Decomposition](https://mlsanity.com/paper/1711.03678/) (2017)
- [Learning Non-Lambertian Object Intrinsics across ShapeNet Categories](https://mlsanity.com/paper/1612.08510/) (2016)
- [A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyond](https://mlsanity.com/paper/2112.03842/) (2021)
- [Direct Intrinsics: Learning Albedo-Shading Decomposition by Convolutional Regression](https://mlsanity.com/paper/1512.02311/) (2015)
- [LIME: Live Intrinsic Material Estimation](https://mlsanity.com/paper/1801.01075/) (2018)
- [EDEN: Multimodal Synthetic Dataset of Enclosed GarDEN Scenes](https://mlsanity.com/paper/2011.04389/) (2020)
- [Joint Learning of Intrinsic Images and Semantic Segmentation](https://mlsanity.com/paper/1807.11857/) (2018)
- [PIE-Net: Photometric Invariant Edge Guided Network for Intrinsic Image Decomposition](https://mlsanity.com/paper/2203.16670/) (2022)
- [Learning Data-driven Reflectance Priors for Intrinsic Image Decomposition](https://mlsanity.com/paper/1510.02413/) (2015)
- [Unsupervised Deep Single-Image Intrinsic Decomposition using Illumination-Varying Image Sequences](https://mlsanity.com/paper/1803.00805/) (2018)
- [Shading Annotations in the Wild](https://mlsanity.com/paper/1705.01156/) (2017)
- [CNN based Learning using Reflection and Retinex Models for Intrinsic Image Decomposition](https://mlsanity.com/paper/1712.01056/) (2017)
- [Reflectance Adaptive Filtering Improves Intrinsic Image Estimation](https://mlsanity.com/paper/1612.05062/) (2016)
- [Intrinsic Image Transformation via Scale Space Decomposition](https://mlsanity.com/paper/1805.10253/) (2018)

## Built on by (most cited first, 30 of 53)

- [BLINK: Multimodal Large Language Models Can See but Not Perceive](https://mlsanity.com/paper/2404.12390/) (2024)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Colorful Diffuse Intrinsic Image Decomposition in the Wild](https://mlsanity.com/paper/2409.13690/) (2024)
- [LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting](https://mlsanity.com/paper/2412.00177/) (2024)
- [ScribbleLight: Single Image Indoor Relighting with Scribbles](https://mlsanity.com/paper/2411.17696/) (2024)
- [IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations](https://mlsanity.com/paper/2412.12083/) (2024)
- [ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion](https://mlsanity.com/paper/2410.08168/) (2024)
- [LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields](https://mlsanity.com/paper/2504.20026/) (2025)
- [Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Rendering](https://mlsanity.com/paper/2508.14461/) (2025)
- [Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion](https://mlsanity.com/paper/2412.15050/) (2024)
- [Physically Controllable Relighting of Photographs](https://mlsanity.com/paper/2508.05626/) (2025)
- [PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image](https://mlsanity.com/paper/2508.09973/) (2025)
- [Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video](https://mlsanity.com/paper/2407.15212/) (2024)
- [Intrinsic Single-Image HDR Reconstruction](https://mlsanity.com/paper/2409.13803/) (2024)
- [DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering](https://mlsanity.com/paper/2507.03924/) (2025)
- [PRISM: A Unified Framework for Photorealistic Reconstruction and Intrinsic Scene Modeling](https://mlsanity.com/paper/2504.14219/) (2025)
- [LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes](https://mlsanity.com/paper/2601.15283/) (2026)
- [RelightMaster: Precise Video Relighting with Multi-plane Light Images](https://mlsanity.com/paper/2511.06271/) (2025)
- [PractiLight: Practical Light Control Using Foundational Diffusion Models](https://mlsanity.com/paper/2509.01837/) (2025)
- [MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds](https://mlsanity.com/paper/2512.21003/) (2025)
- [Jodi: Unification of Visual Generation and Understanding via Joint Modeling](https://mlsanity.com/paper/2505.19084/) (2025)
- [Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images](https://mlsanity.com/paper/2509.09952/) (2025)
- [LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions](https://mlsanity.com/paper/2602.01118/) (2026)
- [ePBR: Extended PBR Materials in Image Synthesis](https://mlsanity.com/paper/2504.17062/) (2025)
- [UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors](https://mlsanity.com/paper/2605.00658/) (2026)
- [StableMTL: Repurposing Latent Diffusion Models for Multi-Task Learning from Partially Annotated Synthetic Datasets](https://mlsanity.com/paper/2506.08013/) (2025)
- [LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows](https://mlsanity.com/paper/2604.05182/) (2026)
- [MLI-NeRF: Multi-Light Intrinsic-Aware Neural Radiance Fields](https://mlsanity.com/paper/2411.17235/) (2024)
- [SAIL: Self-supervised Albedo Estimation from Real Images with a Latent Diffusion Model](https://mlsanity.com/paper/2505.19751/) (2025)

## Abstract (arXiv)

Intrinsic decomposition is a fundamental mid-level vision problem that plays a crucial role in various inverse rendering and computational photography pipelines. Generating highly accurate intrinsic decompositions is an inherently under-constrained task that requires precisely estimating continuous-valued shading and albedo. In this work, we achieve high-resolution intrinsic decomposition by breaking the problem into two parts. First, we present a dense ordinal shading formulation using a shift- and scale-invariant loss in order to estimate ordinal shading cues without restricting the predictions to obey the intrinsic model. We then combine low- and high-resolution ordinal estimations using a second network to generate a shading estimate with both global coherency and local details. We encourage the model to learn an accurate decomposition by computing losses on the estimated shading as well as the albedo implied by the intrinsic model. We develop a straightforward method for generating dense pseudo ground truth using our model's predictions and multi-illumination data, enabling generalization to in-the-wild imagery. We present an exhaustive qualitative and quantitative analysis of our predicted intrinsic components against state-of-the-art methods. Finally, we demonstrate the real-world applicability of our estimations by performing otherwise difficult editing tasks such as recoloring and relighting.
