# On the Noise Scheduling for Generating Plausible Designs with Diffusion Models

arXiv: https://arxiv.org/abs/2311.11207 · HTML: https://mlsanity.com/paper/2311.11207/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 27 of its 38 references that are in the map.
- First posted on arXiv 19 Nov 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 27 of 27)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop](https://mlsanity.com/paper/1506.03365/) (2015)
- [Improved Techniques for Training Score-Based Generative Models](https://mlsanity.com/paper/2006.09011/) (2020)
- [DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing](https://mlsanity.com/paper/2306.14435/) (2023)
- [NIPS 2016 Tutorial: Generative Adversarial Networks](https://mlsanity.com/paper/1701.00160/) (2016)
- [One weird trick for parallelizing convolutional neural networks](https://mlsanity.com/paper/1404.5997/) (2014)
- [Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold](https://mlsanity.com/paper/2305.10973/) (2023)
- [Stabilizing Training of Generative Adversarial Networks through Regularization](https://mlsanity.com/paper/1705.09367/) (2017)
- [Deep Generative Models in Engineering Design: A Review](https://mlsanity.com/paper/2110.10863/) (2021)
- [Interacting particle solutions of Fokker-Planck equations through gradient-log-density estimation](https://mlsanity.com/paper/2006.00702/) (2020)
- [Airfoil Design Parameterization and Optimization using B'ezier Generative Adversarial Networks](https://mlsanity.com/paper/2006.12496/) (2020)
- [A Study on the Evaluation of Generative Models](https://mlsanity.com/paper/2206.10935/) (2022)
- [BIKED: A Dataset for Computational Bicycle Design with Machine Learning Benchmarks](https://mlsanity.com/paper/2103.05844/) (2021)
- [Adversarial Latent Autoencoder with Self-Attention for Structural Image Synthesis](https://mlsanity.com/paper/2307.10166/) (2023)

## Built on by (most cited first, 6 of 6)

- [Elicitron: An LLM Agent-Based Simulation Framework for Design Requirements Elicitation](https://mlsanity.com/paper/2404.16045/) (2024)
- [NeuroNURBS: Learning Efficient Surface Representations for 3D Solids](https://mlsanity.com/paper/2411.10848/) (2024)
- [Fr'echet Denoised Distance: Enhancing Plausibility Evaluation for Generated Designs with Denoising Autoencoder](https://mlsanity.com/paper/2403.05352/) (2024)
- [Exploring the Potentials and Challenges of Deep Generative Models in Product Design Conception](https://mlsanity.com/paper/2407.11104/) (2024)
- [GeoBiked: A Dataset with Geometric Features and Automated Labeling Techniques to Enable Deep Generative Models in Engineering Design](https://mlsanity.com/paper/2409.17045/) (2024)
- [A Mesh Is Worth 512 Numbers: Spectral-domain Diffusion Modeling for High-dimension Shape Generation](https://mlsanity.com/paper/2503.06485/) (2025)

## Abstract (arXiv)

Deep Generative Models (DGMs) are widely used to create innovative designs across multiple industries, ranging from fashion to the automotive sector. In addition to generating images of high visual quality, the task of structural design generation imposes more stringent constrains on the semantic expression, e.g., no floating material or missing part, which we refer to as plausibility in this work. We delve into the impact of noise schedules of diffusion models on the plausibility of the outcome: there exists a range of noise levels at which the model's performance decides the result plausibility. Also, we propose two techniques to determine such a range for a given image set and devise a novel parametric noise schedule for better plausibility. We apply this noise schedule to the training and sampling of the well-known diffusion model EDM and compare it to its default noise schedule. Compared to EDM, our schedule significantly improves the rate of plausible designs from 83.4% to 93.5% and Fr'echet Inception Distance (FID) from 7.84 to 4.87. Further applications of advanced image editing tools demonstrate the model's solid understanding of structure.
