# Using Cooperative Game Theory to Prune Neural Networks

arXiv: https://arxiv.org/abs/2311.10468 · HTML: https://mlsanity.com/paper/2311.10468/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 86 references that are in the map.
- First posted on arXiv 17 Nov 2023.

## Builds on (most cited first, 30 of 36)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [A Unified Approach to Interpreting Model Predictions](https://mlsanity.com/paper/1705.07874/) (2017)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Learning both Weights and Connections for Efficient Neural Networks](https://mlsanity.com/paper/1506.02626/) (2015)
- [Data Shapley: Equitable Valuation of Data for Machine Learning](https://mlsanity.com/paper/1904.02868/) (2019)
- [What is the State of Neural Network Pruning?](https://mlsanity.com/paper/2003.03033/) (2020)
- [Using DeepSpeed and Megatron to Train Megatron-Turing NLG 530B, A Large-Scale Generative Language Model](https://mlsanity.com/paper/2201.11990/) (2022)
- [The Lottery Ticket Hypothesis for Pre-trained BERT Networks](https://mlsanity.com/paper/2007.12223/) (2020)
- [Network Trimming: A Data-Driven Neuron Pruning Approach towards Efficient Deep Architectures](https://mlsanity.com/paper/1607.03250/) (2016)
- [Proving the Lottery Ticket Hypothesis: Pruning is All You Need](https://mlsanity.com/paper/2002.00585/) (2020)
- [Bayesian Convolutional Neural Networks with Bernoulli Approximate Variational Inference](https://mlsanity.com/paper/1506.02158/) (2015)
- [Improving KernelSHAP: Practical Shapley Value Estimation via Linear Regression](https://mlsanity.com/paper/2012.01536/) (2020)
- [FastSHAP: Real-Time Shapley Value Estimation](https://mlsanity.com/paper/2107.07436/) (2021)
- [The Shapley Value in Machine Learning](https://mlsanity.com/paper/2202.05594/) (2022)
- [Gradients are Not All You Need](https://mlsanity.com/paper/2111.05803/) (2021)
- [Machine Learning at the Network Edge: A Survey](https://mlsanity.com/paper/1908.00080/) (2019)
- [Bounding the Estimation Error of Sampling-based Shapley Value Approximation](https://mlsanity.com/paper/1306.4265/) (2013)
- [Predicting the Computational Cost of Deep Learning Models](https://mlsanity.com/paper/1811.11880/) (2018)
- [SELFormer: Molecular Representation Learning via SELFIES Language Models](https://mlsanity.com/paper/2304.04662/) (2023)
- [Game of Gradients: Mitigating Irrelevant Clients in Federated Learning](https://mlsanity.com/paper/2110.12257/) (2021)
- [Shapley-NAS: Discovering Operation Contribution for Neural Architecture Search](https://mlsanity.com/paper/2206.09811/) (2022)
- [Efficient Machine Learning for Big Data: A Review](https://mlsanity.com/paper/1503.05296/) (2015)
- [Efficient Computation of the Shapley Value for Game-Theoretic Network Centrality](https://mlsanity.com/paper/1402.0567/) (2014)
- [Negotiating Team Formation Using Deep Reinforcement Learning](https://mlsanity.com/paper/2010.10380/) (2020)
- [Stable and Efficient Shapley Value-Based Reward Reallocation for Multi-Agent Reinforcement Learning of Autonomous Vehicles](https://mlsanity.com/paper/2203.06333/) (2022)
- [Safe Reinforcement Learning From Pixels Using a Stochastic Latent Representation](https://mlsanity.com/paper/2210.01801/) (2022)
- [Lyapunov Exponents for Diversity in Differentiable Games](https://mlsanity.com/paper/2112.14570/) (2021)

## Built on by (most cited first, 1 of 1)

- [Pruning as a Cooperative Game: Surrogate-Assisted Layer Contribution Estimation for Large Language Models](https://mlsanity.com/paper/2602.07804/) (2026)

## Abstract (arXiv)

We show how solution concepts from cooperative game theory can be used to tackle the problem of pruning neural networks. The ever-growing size of deep neural networks (DNNs) increases their performance, but also their computational requirements. We introduce a method called Game Theory Assisted Pruning (GTAP), which reduces the neural network's size while preserving its predictive accuracy. GTAP is based on eliminating neurons in the network based on an estimation of their joint impact on the prediction quality through game theoretic solutions. Specifically, we use a power index akin to the Shapley value or Banzhaf index, tailored using a procedure similar to Dropout (commonly used to tackle overfitting problems in machine learning). Empirical evaluation of both feedforward networks and convolutional neural networks shows that this method outperforms existing approaches in the achieved tradeoff between the number of parameters and model accuracy.
