# From "Thumbs Up" to "10 out of 10": Reconsidering Scalar Feedback in Interactive Reinforcement Learning

arXiv: https://arxiv.org/abs/2311.10284 · HTML: https://mlsanity.com/paper/2311.10284/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 15 of its 36 references that are in the map.
- First posted on arXiv 17 Nov 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 15 of 15)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [On Wasserstein Two Sample Testing and Related Families of Nonparametric Tests](https://mlsanity.com/paper/1509.02237/) (2015)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback](https://mlsanity.com/paper/1810.11748/) (2018)
- [A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges](https://mlsanity.com/paper/2105.12949/) (2021)
- [The EMPATHIC Framework for Task Learning from Implicit Human Feedback](https://mlsanity.com/paper/2009.13649/) (2020)
- [Representation Learning and Pairwise Ranking for Implicit Feedback in Recommendation Systems](https://mlsanity.com/paper/1705.00105/) (2017)
- [Self-Initiated Open World Learning for Autonomous AI Agents](https://mlsanity.com/paper/2110.11385/) (2021)

## Built on by (most cited first, 6 of 6)

- [Enhancing Preference-based Linear Bandits via Human Response Time](https://mlsanity.com/paper/2409.05798/) (2024)
- [How Much Progress Did I Make? An Unexplored Human Feedback Signal for Teaching Robots](https://mlsanity.com/paper/2407.06459/) (2024)
- [Demonstration Sidetracks: Categorizing Systematic Non-Optimality in Human Demonstrations](https://mlsanity.com/paper/2506.11262/) (2025)
- [Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performance](https://mlsanity.com/paper/2511.12844/) (2025)
- [Granular feedback merits sophisticated aggregation](https://mlsanity.com/paper/2507.12041/) (2025)
- [PHIRL: Aligning Learned Rewards with Task Progress for Inverse Reinforcement Learning](https://mlsanity.com/paper/2609.31855/) (2026)

## Abstract (arXiv)

Learning from human feedback is an effective way to improve robotic learning in exploration-heavy tasks. Compared to the wide application of binary human feedback, scalar human feedback has been used less because it is believed to be noisy and unstable. In this paper, we compare scalar and binary feedback, and demonstrate that scalar feedback benefits learning when properly handled. We collected binary or scalar feedback respectively from two groups of crowdworkers on a robot task. We found that when considering how consistently a participant labeled the same data, scalar feedback led to less consistency than binary feedback; however, the difference vanishes if small mismatches are allowed. Additionally, scalar and binary feedback show no significant differences in their correlations with key Reinforcement Learning targets. We then introduce Stabilizing TEacher Assessment DYnamics (STEADY) to improve learning from scalar feedback. Based on the idea that scalar feedback is muti-distributional, STEADY re-constructs underlying positive and negative feedback distributions and re-scales scalar feedback based on feedback statistics. We show that models trained with textitscalar feedback + STEADY  outperform baselines, including binary feedback and raw scalar feedback, in a robot reaching task with non-expert human feedback. Our results show that both binary feedback and scalar feedback are dynamic, and scalar feedback is a promising signal for use in interactive Reinforcement Learning.
