# Adaptive Interventions with User-Defined Goals for Health Behavior Change

arXiv: https://arxiv.org/abs/2311.09483 · HTML: https://mlsanity.com/paper/2311.09483/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 61 references that are in the map.
- First posted on arXiv 16 Nov 2023.

## Builds on (most cited first, 16 of 16)

- [On Kernelized Multi-armed Bandits](https://mlsanity.com/paper/1704.00445/) (2017)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [Online Clustering of Bandits](https://mlsanity.com/paper/1401.8257/) (2014)
- [Personalized HeartSteps: A Reinforcement Learning Algorithm for Optimizing Physical Activity](https://mlsanity.com/paper/1909.03539/) (2019)
- [Meta-Thompson Sampling](https://mlsanity.com/paper/2102.06129/) (2021)
- [Efficient Contextual Bandits in Non-stationary Worlds](https://mlsanity.com/paper/1708.01799/) (2017)
- [Multi-Task Learning for Contextual Bandits](https://mlsanity.com/paper/1705.08618/) (2017)
- [On Context-Dependent Clustering of Bandits](https://mlsanity.com/paper/1608.03544/) (2016)
- [A Reinforcement Learning System to Encourage Physical Activity in Diabetes Patients](https://mlsanity.com/paper/1605.04070/) (2016)
- [Power Constrained Bandits](https://mlsanity.com/paper/2004.06230/) (2020)
- [Learning Contextual Bandits in a Non-stationary Environment](https://mlsanity.com/paper/1805.09365/) (2018)
- [IntelligentPooling: Practical Thompson Sampling for mHealth](https://mlsanity.com/paper/2008.01571/) (2020)
- [Non-Stationary Bandits with Habituation and Recovery Dynamics](https://mlsanity.com/paper/1707.08423/) (2017)
- [Action Centered Contextual Bandits](https://mlsanity.com/paper/1711.03596/) (2017)
- [Latent Contextual Bandits and their Application to Personalized Recommendations for New Users](https://mlsanity.com/paper/1604.06743/) (2016)
- [Coordinated Exploration in Concurrent Reinforcement Learning](https://mlsanity.com/paper/1802.01282/) (2018)

## Abstract (arXiv)

Promoting healthy lifestyle behaviors remains a major public health concern, particularly due to their crucial role in preventing chronic conditions such as cancer, heart disease, and type 2 diabetes. Mobile health applications present a promising avenue for low-cost, scalable health behavior change promotion. Researchers are increasingly exploring adaptive algorithms that personalize interventions to each person's unique context. However, in empirical studies, mobile health applications often suffer from small effect sizes and low adherence rates, particularly in comparison to human coaching. Tailoring advice to a person's unique goals, preferences, and life circumstances is a critical component of health coaching that has been underutilized in adaptive algorithms for mobile health interventions. To address this, we introduce a new Thompson sampling algorithm that can accommodate personalized reward functions (i.e., goals, preferences, and constraints), while also leveraging data sharing across individuals to more quickly be able to provide effective recommendations. We prove that our modification incurs only a constant penalty on cumulative regret while preserving the sample complexity benefits of data sharing. We present empirical results on synthetic and semi-synthetic physical activity simulators, where in the latter we conducted an online survey to solicit preference data relating to physical activity, which we use to construct realistic reward models that leverages historical data from another study. Our algorithm achieves substantial performance improvements compared to baselines that do not share data or do not optimize for individualized rewards.
