# Spiking NeRF: Representing the Real-World Geometry by a Discontinuous Representation

arXiv: https://arxiv.org/abs/2311.09077 · HTML: https://mlsanity.com/paper/2311.09077/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 76 references that are in the map.
- First posted on arXiv 15 Nov 2023.

## Builds on (most cited first, 30 of 48)

- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [DeepONet: Learning nonlinear operators for identifying differential equations based on the universal approximation theorem of operators](https://mlsanity.com/paper/1910.03193/) (2019)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Surrogate Gradient Learning in Spiking Neural Networks](https://mlsanity.com/paper/1901.09948/) (2019)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction](https://mlsanity.com/paper/1905.10711/) (2019)
- [Deep Residual Learning in Spiking Neural Networks](https://mlsanity.com/paper/2102.04159/) (2021)
- [SLAYER: Spike Layer Error Reassignment in Time](https://mlsanity.com/paper/1810.08646/) (2018)
- [Learning Shape Templates with Structured Implicit Functions](https://mlsanity.com/paper/1904.06447/) (2019)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing](https://mlsanity.com/paper/1911.13225/) (2019)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)

## Built on by (most cited first, 6 of 6)

- [Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences](https://mlsanity.com/paper/2503.11172/) (2025)
- [Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting](https://mlsanity.com/paper/2410.07266/) (2024)
- [Faster and Stronger: When ANN-SNN Conversion Meets Parallel Spiking Calculation](https://mlsanity.com/paper/2412.13610/) (2024)
- [Edge Intelligence with Spiking Neural Networks](https://mlsanity.com/paper/2507.14069/) (2025)
- [NeuroMoCo: A Neuromorphic Momentum Contrast Learning Method for Spiking Neural Networks](https://mlsanity.com/paper/2406.06305/) (2024)
- [Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fields](https://mlsanity.com/paper/2507.23033/) (2025)

## Abstract (arXiv)

A crucial reason for the success of existing NeRF-based methods is to build a neural density field for the geometry representation via multiple perceptron layers (MLPs). MLPs are continuous functions, however, real geometry or density field is frequently discontinuous at the interface between the air and the surface. Such a contrary brings the problem of unfaithful geometry representation. To this end, this paper proposes spiking NeRF, which leverages spiking neurons and a hybrid Artificial Neural Network (ANN)-Spiking Neural Network (SNN) framework to build a discontinuous density field for faithful geometry representation. Specifically, we first demonstrate the reason why continuous density fields will bring inaccuracy. Then, we propose to use the spiking neurons to build a discontinuous density field. We conduct a comprehensive analysis for the problem of existing spiking neuron models and then provide the numerical relationship between the parameter of the spiking neuron and the theoretical accuracy of geometry. Based on this, we propose a bounded spiking neuron to build the discontinuous density field. Our method achieves SOTA performance. The source code and the supplementary material are available at https://github.com/liaozhanfeng/Spiking-NeRF.
