# It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games

arXiv: https://arxiv.org/abs/2311.08666 · HTML: https://mlsanity.com/paper/2311.08666/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 82 references that are in the map.
- First posted on arXiv 15 Nov 2023.

## Builds on (most cited first, 19 of 19)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [A Unified Approach to Interpreting Model Predictions](https://mlsanity.com/paper/1705.07874/) (2017)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [XLNet: Generalized Autoregressive Pretraining for Language Understanding](https://mlsanity.com/paper/1906.08237/) (2019)
- [ALBERT: A Lite BERT for Self-supervised Learning of Language Representations](https://mlsanity.com/paper/1909.11942/) (2019)
- [Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Good](https://mlsanity.com/paper/1906.06725/) (2019)
- [Decoupling Strategy and Generation in Negotiation Dialogues](https://mlsanity.com/paper/1808.09637/) (2018)
- [A Computational Approach to Politeness with Application to Social Factors](https://mlsanity.com/paper/1306.6078/) (2013)
- [No Press Diplomacy: Modeling Multi-Agent Gameplay](https://mlsanity.com/paper/1909.02128/) (2019)
- [Argument Strength is in the Eye of the Beholder: Audience Effects in Persuasion](https://mlsanity.com/paper/1708.09085/) (2017)
- [No-Press Diplomacy from Scratch](https://mlsanity.com/paper/2110.02924/) (2021)
- [Linguistic Harbingers of Betrayal: A Case Study on an Online Strategy Game](https://mlsanity.com/paper/1506.04744/) (2015)
- [Weakly-Supervised Hierarchical Models for Predicting Persuasive Strategies in Good-faith Textual Requests](https://mlsanity.com/paper/2101.06351/) (2021)
- [How to Ask for a Favor: A Case Study on the Success of Altruistic Requests](https://mlsanity.com/paper/1405.3282/) (2014)
- [Using Graph-Aware Reinforcement Learning to Identify Winning Strategies in Diplomacy Games (Student Abstract)](https://mlsanity.com/paper/2112.15331/) (2021)
- [The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games](https://mlsanity.com/paper/1512.08321/) (2015)
- [The Gift That Keeps on Giving: Generosity is Contagious in Multiplayer Online Games](https://mlsanity.com/paper/2207.10615/) (2022)

## Built on by (most cited first, 8 of 8)

- [Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacy](https://mlsanity.com/paper/2407.06813/) (2024)
- ["Reasoning" with Rhetoric: On the Style-Evidence Tradeoff in LLM-Generated Counter-Arguments](https://mlsanity.com/paper/2402.08498/) (2024)
- [DIVERSE: A Dataset of YouTube Video Comment Stances with a Data Programming Model](https://mlsanity.com/paper/2403.03334/) (2024)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)
- [Measuring Fine-Grained Negotiation Tactics of Humans and LLMs in Diplomacy](https://mlsanity.com/paper/2512.18292/) (2025)
- [When Agents Persuade: Rhetoric Generation and Mitigation in LLMs](https://mlsanity.com/paper/2603.04636/) (2026)
- [Improving User Behavior Prediction: Leveraging Annotator Metadata in Supervised Machine Learning Models](https://mlsanity.com/paper/2503.21000/) (2025)
- [From Overload to Convergence: Supporting Multi-Issue Human-AI Negotiation with Bayesian Visualization](https://mlsanity.com/paper/2603.22766/) (2026)

## Abstract (arXiv)

Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotated a dataset of over 10,000 chat messages for different negotiation strategies and empirically examined their importance in predicting long- and short-term game outcomes. Although negotiation strategies can be predicted reasonably accurately through the linguistic modeling of the chat messages, more is needed for predicting short-term outcomes such as trustworthiness. On the other hand, they are essential in graph-aware reinforcement learning approaches to predict long-term outcomes, such as a player's success, based on their prior negotiation history. We close with a discussion of the implications and impact of our work. The dataset is available at https://github.com/kj2013/claff-diplomacy.
