# Cross-modal Generative Model for Visual-Guided Binaural Stereo Generation

arXiv: https://arxiv.org/abs/2311.07630 · HTML: https://mlsanity.com/paper/2311.07630/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 68 references that are in the map.
- First posted on arXiv 13 Nov 2023.

## Builds on (most cited first, 30 of 32)

- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation](https://mlsanity.com/paper/1804.03619/) (2018)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Visual to Sound: Generating Natural Sound for Videos in the Wild](https://mlsanity.com/paper/1712.01393/) (2017)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)
- [Generating Visually Aligned Sound from Videos](https://mlsanity.com/paper/2008.00820/) (2020)
- [Deep Cross-Modal Audio-Visual Generation](https://mlsanity.com/paper/1704.08292/) (2017)
- [2.5D Visual Sound](https://mlsanity.com/paper/1812.04204/) (2018)
- [Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separation](https://mlsanity.com/paper/2007.09902/) (2020)
- [Audio to Body Dynamics](https://mlsanity.com/paper/1712.09382/) (2017)
- [Speech Driven Talking Face Generation from a Single Image and an Emotion Condition](https://mlsanity.com/paper/2008.03592/) (2020)
- [Visually Informed Binaural Audio Generation without Binaural Audios](https://mlsanity.com/paper/2104.06162/) (2021)
- [BinauralGrad: A Two-Stage Conditional Diffusion Probabilistic Model for Binaural Audio Synthesis](https://mlsanity.com/paper/2205.14807/) (2022)
- [Telling Left from Right: Learning Spatial Correspondence of Sight and Sound](https://mlsanity.com/paper/2006.06175/) (2020)
- [Identity-Aware CycleGAN for Face Photo-Sketch Synthesis and Recognition](https://mlsanity.com/paper/2103.16019/) (2021)
- [Move2Hear: Active Audio-Visual Source Separation](https://mlsanity.com/paper/2105.07142/) (2021)
- [Reconstructive Sequence-Graph Network for Video Summarization](https://mlsanity.com/paper/2105.04066/) (2021)
- [Learning to Localize Sound Sources in Visual Scenes: Analysis and Applications](https://mlsanity.com/paper/1911.09649/) (2019)
- [Scene-Aware Audio for 360textdegree Videos](https://mlsanity.com/paper/1805.04792/) (2018)
- [Points2Sound: From mono to binaural audio using 3D point cloud scenes](https://mlsanity.com/paper/2104.12462/) (2021)
- [Listen to the Image](https://mlsanity.com/paper/1904.09115/) (2019)
- [Audio-Visual Collaborative Representation Learning for Dynamic Saliency Prediction](https://mlsanity.com/paper/2109.08371/) (2021)

## Built on by (most cited first, 1 of 1)

- [CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation](https://mlsanity.com/paper/2501.02786/) (2025)

## Abstract (arXiv)

Binaural stereo audio is recorded by imitating the way the human ear receives sound, which provides people with an immersive listening experience. Existing approaches leverage autoencoders and directly exploit visual spatial information to synthesize binaural stereo, resulting in a limited representation of visual guidance. For the first time, we propose a visually guided generative adversarial approach for generating binaural stereo audio from mono audio. Specifically, we develop a Stereo Audio Generation Model (SAGM), which utilizes shared spatio-temporal visual information to guide the generator and the discriminator to work separately. The shared visual information is updated alternately in the generative adversarial stage, allowing the generator and discriminator to deliver their respective guided knowledge while visually sharing. The proposed method learns bidirectional complementary visual information, which facilitates the expression of visual guidance in generation. In addition, spatial perception is a crucial attribute of binaural stereo audio, and thus the evaluation of stereo spatial perception is essential. However, previous metrics failed to measure the spatial perception of audio. To this end, a metric to measure the spatial perception of audio is proposed for the first time. The proposed metric is capable of measuring the magnitude and direction of spatial perception in the temporal dimension. Further, considering its function, it is feasible to utilize it instead of demanding user studies to some extent. The proposed method achieves state-of-the-art performance on 2 datasets and 5 evaluation metrics. Qualitative experiments and user studies demonstrate that the method generates space-realistic stereo audio.
