# Regenerating Arbitrary Video Sequences with Distillation Path-Finding

arXiv: https://arxiv.org/abs/2311.07170 · HTML: https://mlsanity.com/paper/2311.07170/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 35 references that are in the map.
- First posted on arXiv 13 Nov 2023.

## Builds on (most cited first, 11 of 11)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Identity Mappings in Deep Residual Networks](https://mlsanity.com/paper/1603.05027/) (2016)
- [PWC-Net: CNNs for Optical Flow Using Pyramid, Warping, and Cost Volume](https://mlsanity.com/paper/1709.02371/) (2017)
- [Activation Functions: Comparison of trends in Practice and Research for Deep Learning](https://mlsanity.com/paper/1811.03378/) (2018)
- [Learning by Transduction](https://mlsanity.com/paper/1301.7375/) (2013)
- [Local Deep-Feature Alignment for Unsupervised Dimension Reduction](https://mlsanity.com/paper/1904.09747/) (2019)
- [Optical Flow Estimation via Motion Feature Recovery](https://mlsanity.com/paper/2101.06333/) (2021)
- [Learning a perceptual manifold with deep features for animation video resequencing](https://mlsanity.com/paper/2111.01455/) (2021)

## Abstract (arXiv)

If the video has long been mentioned as a widespread visualization form, the animation sequence in the video is mentioned as storytelling for people. Producing an animation requires intensive human labor from skilled professional artists to obtain plausible animation in both content and motion direction, incredibly for animations with complex content, multiple moving objects, and dense movement. This paper presents an interactive framework to generate new sequences according to the users' preference on the starting frame. The critical contrast of our approach versus prior work and existing commercial applications is that novel sequences with arbitrary starting frame are produced by our system with a consistent degree in both content and motion direction. To achieve this effectively, we first learn the feature correlation on the frameset of the given video through a proposed network called RSFNet. Then, we develop a novel path-finding algorithm, SDPF, which formulates the knowledge of motion directions of the source video to estimate the smooth and plausible sequences. The extensive experiments show that our framework can produce new animations on the cartoon and natural scenes and advance prior works and commercial applications to enable users to obtain more predictable results.
