# Privacy-Engineered Value Decomposition Networks for Cooperative Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2311.06255 · HTML: https://mlsanity.com/paper/2311.06255/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 32 references that are in the map.
- First posted on arXiv 13 Sep 2023.

## Builds on (most cited first, 17 of 17)

- [Deep Learning with Differential Privacy](https://mlsanity.com/paper/1607.00133/) (2016)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Opacus: User-Friendly Differential Privacy Library in PyTorch](https://mlsanity.com/paper/2109.12298/) (2021)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [How to DP-fy ML: A Practical Guide to Machine Learning with Differential Privacy](https://mlsanity.com/paper/2303.00654/) (2023)
- [Survey of Deep Reinforcement Learning for Motion Planning of Autonomous Vehicles](https://mlsanity.com/paper/2001.11231/) (2020)
- [Game-Theoretic Multiagent Reinforcement Learning](https://mlsanity.com/paper/2011.00583/) (2020)
- [Private Reinforcement Learning with PAC and Regret Guarantees](https://mlsanity.com/paper/2009.09052/) (2020)
- [Privacy-preserving Q-Learning with Functional Noise in Continuous State Spaces](https://mlsanity.com/paper/1901.10634/) (2019)
- [How You Act Tells a Lot: Privacy-Leakage Attack on Deep Reinforcement Learning](https://mlsanity.com/paper/1904.11082/) (2019)
- [Differentially Private Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2201.07052/) (2022)
- [Trusted AI in Multi-agent Systems: An Overview of Privacy and Security for Distributed Learning](https://mlsanity.com/paper/2202.09027/) (2022)
- [Value Propagation for Decentralized Networked Deep Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1901.09326/) (2019)
- [Survey of Recent Multi-Agent Reinforcement Learning Algorithms Utilizing Centralized Training](https://mlsanity.com/paper/2107.14316/) (2021)
- [Making the Most of Parallel Composition in Differential Privacy](https://mlsanity.com/paper/2109.09078/) (2021)
- [Efficient Privacy-Preserving Computation Based on Additive Secret Sharing](https://mlsanity.com/paper/2009.05356/) (2020)

## Built on by (most cited first, 1 of 1)

- [Differentially Private Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2404.07559/) (2024)

## Abstract (arXiv)

In cooperative multi-agent reinforcement learning (Co-MARL), a team of agents must jointly optimize the team's long-term rewards to learn a designated task. Optimizing rewards as a team often requires inter-agent communication and data sharing, leading to potential privacy implications. We assume privacy considerations prohibit the agents from sharing their environment interaction data. Accordingly, we propose Privacy-Engineered Value Decomposition Networks (PE-VDN), a Co-MARL algorithm that models multi-agent coordination while provably safeguarding the confidentiality of the agents' environment interaction data. We integrate three privacy-engineering techniques to redesign the data flows of the VDN algorithm, an existing Co-MARL algorithm that consolidates the agents' environment interaction data to train a central controller that models multi-agent coordination, and develop PE-VDN. In the first technique, we design a distributed computation scheme that eliminates Vanilla VDN's dependency on sharing environment interaction data. Then, we utilize a privacy-preserving multi-party computation protocol to guarantee that the data flows of the distributed computation scheme do not pose new privacy risks. Finally, we enforce differential privacy to preempt inference threats against the agents' training data, past environment interactions, when they take actions based on their neural network predictions. We implement PE-VDN in StarCraft Multi-Agent Competition (SMAC) and show that it achieves 80% of Vanilla VDN's win rate while maintaining differential privacy levels that provide meaningful privacy guarantees. The results demonstrate that PE-VDN can safeguard the confidentiality of agents' environment interaction data without sacrificing multi-agent coordination.
