# Basic Engagement Zones

arXiv: https://arxiv.org/abs/2311.06165 · HTML: https://mlsanity.com/paper/2311.06165/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Nov 2023.

## Built on by (most cited first, 2 of 2)

- [Path Planning Using Deep Deterministic Policy Gradient: A Reinforcement Learning Approach](https://mlsanity.com/paper/2606.07855/) (2026)
- [Combining Reinforcement Learning with Arc-search Interior-Point Method for Path Planning](https://mlsanity.com/paper/2606.07920/) (2026)

## Abstract (arXiv)

This paper establishes a more formal definition for an Engagement Zone (EZ) and derives some basic EZs associated with fundamental engagement models associated with pursuit-evasion and turret-evasion. The basic EZs presented in this paper capture the most salient aspects of the Pursuer-Agent and Turret-Agent engagements: namely the geometry of the aspect angle and the relative differences in capability (i.e., maximum speeds, range, etc.). One of the main advantages of utilizing EZs for path planning is that they encode an overall desire for Agent to go somewhere without requiring an aggressive maneuver or active evasion should the Pursuer or Turret begin its pursuit. It is shown that there is some advantage, in terms of time savings, in EZ-based navigation around a single range-limited Pursuer as compared with circumnavigating the capturability region.
