# What Do I Hear? Generating Sounds for Visuals with ChatGPT

arXiv: https://arxiv.org/abs/2311.05609 · HTML: https://mlsanity.com/paper/2311.05609/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 17 references that are in the map.
- First posted on arXiv 9 Nov 2023.

## Builds on (most cited first, 11 of 11)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [BEATs: Audio Pre-Training with Acoustic Tokenizers](https://mlsanity.com/paper/2212.09058/) (2022)
- [Recognize Anything: A Strong Image Tagging Model](https://mlsanity.com/paper/2306.03514/) (2023)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Grad-CAM: Why did you say that?](https://mlsanity.com/paper/1611.07450/) (2016)
- [AutoFoley: Artificial Synthesis of Synchronized Sound Tracks for Silent Videos with Deep Learning](https://mlsanity.com/paper/2002.10981/) (2020)
- [Soundify: Matching Sound Effects to Video](https://mlsanity.com/paper/2112.09726/) (2021)

## Abstract (arXiv)

This short paper introduces a workflow for generating realistic soundscapes for visual media. In contrast to prior work, which primarily focus on matching sounds for on-screen visuals, our approach extends to suggesting sounds that may not be immediately visible but are essential to crafting a convincing and immersive auditory environment. Our key insight is leveraging the reasoning capabilities of language models, such as ChatGPT. In this paper, we describe our workflow, which includes creating a scene context, brainstorming sounds, and generating the sounds.
