# Environmental-Impact Based Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2311.04240 · HTML: https://mlsanity.com/paper/2311.04240/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 28 references that are in the map.
- First posted on arXiv 6 Nov 2023.

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Deep Reinforcement Learning framework for Autonomous Driving](https://mlsanity.com/paper/1704.02532/) (2017)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Inequity aversion improves cooperation in intertemporal social dilemmas](https://mlsanity.com/paper/1803.08884/) (2018)
- [A multi-agent reinforcement learning model of common-pool resource appropriation](https://mlsanity.com/paper/1707.06600/) (2017)
- [Multi-agent Reinforcement Learning for Networked System Control](https://mlsanity.com/paper/2004.01339/) (2020)
- [Penalizing side effects using stepwise relative reachability](https://mlsanity.com/paper/1806.01186/) (2018)
- [Conservative Agency via Attainable Utility Preservation](https://mlsanity.com/paper/1902.09725/) (2019)
- [A game-theoretic analysis of networked system control for common-pool resource management using multi-agent reinforcement learning](https://mlsanity.com/paper/2010.07777/) (2020)

## Abstract (arXiv)

To promote cooperation and strengthen the individual impact on the collective outcome in social dilemmas, we propose the Environmental-impact Multi-Agent Reinforcement Learning (EMuReL) method where each agent estimates the "environmental impact" of every other agent, that is, the difference in the current environment state compared to the hypothetical environment in the absence of that other agent. Inspired by the Inequity Aversion model, the agent then compares its own reward with those of its fellows multiplied by their environmental impacts. If its reward exceeds the scaled reward of one of its fellows, the agent takes "social responsibility" toward that fellow by reducing its own reward. Therefore, the less influential an agent is in reaching the current state, the more social responsibility is taken by other agents. Experiments in the Cleanup (resp. Harvest) test environment demonstrate that agents trained based on EMuReL learn to cooperate more effectively and obtain 54% (39%) and 20% (44%) more total rewards while preserving the same cooperation levels compared to when they are trained based on the two state-of-the-art reward reshaping methods inequity aversion and social influence.
