# Animating NeRFs from Texture Space: A Framework for Pose-Dependent Rendering of Human Performances

arXiv: https://arxiv.org/abs/2311.03140 · HTML: https://mlsanity.com/paper/2311.03140/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 27 references that are in the map.
- First posted on arXiv 6 Nov 2023.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [Structured Local Radiance Fields for Human Avatar Modeling](https://mlsanity.com/paper/2203.14478/) (2022)
- [Reconstructing 3D Human Pose by Watching Humans in the Mirror](https://mlsanity.com/paper/2104.00340/) (2021)
- [Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis](https://mlsanity.com/paper/2201.01683/) (2022)
- [Going beyond Free Viewpoint: Creating Animatable Volumetric Video of Human Performances](https://mlsanity.com/paper/2009.00922/) (2020)
- [Accurate Human Body Reconstruction for Volumetric Video](https://mlsanity.com/paper/2202.13118/) (2022)

## Built on by (most cited first, 2 of 2)

- [Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction](https://mlsanity.com/paper/2411.06602/) (2024)
- [NOVA-3D: Non-overlapped Views for 3D Anime Character Reconstruction](https://mlsanity.com/paper/2405.12505/) (2024)

## Abstract (arXiv)

Creating high-quality controllable 3D human models from multi-view RGB videos poses a significant challenge. Neural radiance fields (NeRFs) have demonstrated remarkable quality in reconstructing and free-viewpoint rendering of static as well as dynamic scenes. The extension to a controllable synthesis of dynamic human performances poses an exciting research question. In this paper, we introduce a novel NeRF-based framework for pose-dependent rendering of human performances. In our approach, the radiance field is warped around an SMPL body mesh, thereby creating a new surface-aligned representation. Our representation can be animated through skeletal joint parameters that are provided to the NeRF in addition to the viewpoint for pose dependent appearances. To achieve this, our representation includes the corresponding 2D UV coordinates on the mesh texture map and the distance between the query point and the mesh. To enable efficient learning despite mapping ambiguities and random visual variations, we introduce a novel remapping process that refines the mapped coordinates. Experiments demonstrate that our approach results in high-quality renderings for novel-view and novel-pose synthesis.
