# A Generative Multi-Resolution Pyramid and Normal-Conditioning 3D Cloth Draping

arXiv: https://arxiv.org/abs/2311.02700 · HTML: https://mlsanity.com/paper/2311.02700/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 47 references that are in the map.
- First posted on arXiv 5 Nov 2023.

## Builds on (most cited first, 30 of 40)

- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Image Super-Resolution via Iterative Refinement](https://mlsanity.com/paper/2104.07636/) (2021)
- [Understanding disentangling in β-VAE](https://mlsanity.com/paper/1804.03599/) (2018)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [Deep Generative Image Models using a Laplacian Pyramid of Adversarial Networks](https://mlsanity.com/paper/1506.05751/) (2015)
- [ARCH++: Animation-Ready Clothed Human Reconstruction Revisited](https://mlsanity.com/paper/2108.07845/) (2021)
- [Learning to Reconstruct People in Clothing from a Single RGB Camera](https://mlsanity.com/paper/1903.05885/) (2019)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing](https://mlsanity.com/paper/2204.08906/) (2022)
- [CLOTH3D: Clothed 3D Humans](https://mlsanity.com/paper/1912.02792/) (2019)
- [Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images](https://mlsanity.com/paper/2003.12753/) (2020)
- [Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing](https://mlsanity.com/paper/2108.08807/) (2021)
- [DeepWrinkles: Accurate and Realistic Clothing Modeling](https://mlsanity.com/paper/1808.03417/) (2018)
- [The Power of Points for Modeling Humans in Clothing](https://mlsanity.com/paper/2109.01137/) (2021)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements](https://mlsanity.com/paper/2104.07660/) (2021)
- [GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping](https://mlsanity.com/paper/1811.10983/) (2018)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [StylePeople: A Generative Model of Fullbody Human Avatars](https://mlsanity.com/paper/2104.08363/) (2021)
- [DeepCloth: Neural Garment Representation for Shape and Style Editing](https://mlsanity.com/paper/2011.14619/) (2020)
- [Dressing in Order: Recurrent Person Image Generation for Pose Transfer, Virtual Try-on and Outfit Editing](https://mlsanity.com/paper/2104.07021/) (2021)
- [DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation](https://mlsanity.com/paper/2009.02715/) (2020)
- [Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Images](https://mlsanity.com/paper/2203.15007/) (2022)
- [AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis](https://mlsanity.com/paper/2204.03105/) (2022)
- [StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision](https://mlsanity.com/paper/2104.05289/) (2021)
- [Point-Based Modeling of Human Clothing](https://mlsanity.com/paper/2104.08230/) (2021)
- [Learning Anchored Unsigned Distance Functions with Gradient Direction Alignment for Single-view Garment Reconstruction](https://mlsanity.com/paper/2108.08478/) (2021)

## Built on by (most cited first, 4 of 4)

- [D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations](https://mlsanity.com/paper/2504.03468/) (2025)
- [Human Geometry Distribution for 3D Animation Generation](https://mlsanity.com/paper/2512.07459/) (2025)
- [A Comparative Study of Garment Draping Techniques](https://mlsanity.com/paper/2405.11056/) (2024)
- [DiT-Garment: Garment Dynamics with Diffusion Transformers](https://mlsanity.com/paper/2609.18510/) (2026)

## Abstract (arXiv)

RGB cloth generation has been deeply studied in the related literature, however, 3D garment generation remains an open problem. In this paper, we build a conditional variational autoencoder for 3D garment generation and draping. We propose a pyramid network to add garment details progressively in a canonical space, i.e. unposing and unshaping the garments w.r.t. the body. We study conditioning the network on surface normal UV maps, as an intermediate representation, which is an easier problem to optimize than 3D coordinates. Our results on two public datasets, CLOTH3D and CAPE, show that our model is robust, controllable in terms of detail generation by the use of multi-resolution pyramids, and achieves state-of-the-art results that can highly generalize to unseen garments, poses, and shapes even when training with small amounts of data.
