# Towards model-free RL algorithms that scale well with unstructured data

arXiv: https://arxiv.org/abs/2311.02215 · HTML: https://mlsanity.com/paper/2311.02215/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 58 references that are in the map.
- First posted on arXiv 3 Nov 2023.

## Builds on (most cited first, 27 of 27)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Training Compute-Optimal Large Language Models](https://mlsanity.com/paper/2203.15556/) (2022)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Scaling Language Models: Methods, Analysis & Insights from Training Gopher](https://mlsanity.com/paper/2112.11446/) (2021)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Rigging the Lottery: Making All Tickets Winners](https://mlsanity.com/paper/1911.11134/) (2019)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [Behaviour Suite for Reinforcement Learning](https://mlsanity.com/paper/1908.03568/) (2019)
- [The staircase property: How hierarchical structure can guide deep learning](https://mlsanity.com/paper/2108.10573/) (2021)
- [Hybrid Reward Architecture for Reinforcement Learning](https://mlsanity.com/paper/1706.04208/) (2017)
- [Dynamic Sparse Training for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.04217/) (2021)
- [Towards Learning Convolutions from Scratch](https://mlsanity.com/paper/2007.13657/) (2020)
- [Expected Eligibility Traces](https://mlsanity.com/paper/2007.01839/) (2020)
- [General Value Function Networks](https://mlsanity.com/paper/1807.06763/) (2018)
- [Reward-Respecting Subtasks for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2202.03466/) (2022)
- [Automatic Noise Filtering with Dynamic Sparse Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.06548/) (2023)
- [Learning State Representations from Random Deep Action-conditional Predictions](https://mlsanity.com/paper/2102.04897/) (2021)
- [Adapting the Function Approximation Architecture in Online Reinforcement Learning](https://mlsanity.com/paper/2106.09776/) (2021)

## Built on by (most cited first, 3 of 3)

- [Streaming Deep Reinforcement Learning Finally Works](https://mlsanity.com/paper/2410.14606/) (2024)
- [On the Interplay Between Sparsity and Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2501.16729/) (2025)
- [An Analysis of Action-Value Temporal-Difference Methods That Learn State Values](https://mlsanity.com/paper/2507.09523/) (2025)

## Abstract (arXiv)

Conventional reinforcement learning (RL) algorithms exhibit broad generality in their theoretical formulation and high performance on several challenging domains when combined with powerful function approximation. However, developing RL algorithms that perform well across problems with unstructured observations at scale remains challenging because most function approximation methods rely on externally provisioned knowledge about the structure of the input for good performance (e.g. convolutional networks, graph neural networks, tile-coding). A common practice in RL is to evaluate algorithms on a single problem, or on problems with limited variation in the observation scale. RL practitioners lack a systematic way to study how well a single RL algorithm performs when instantiated across a range of problem scales, and they lack function approximation techniques that scale well with unstructured observations. We address these limitations by providing environments and algorithms to study scaling for unstructured observation vectors and flat action spaces. We introduce a family of combinatorial RL problems with an exponentially large state space and high-dimensional dynamics but where linear computation is sufficient to learn a (nonlinear) value function estimate for performant control. We provide an algorithm that constructs reward-relevant general value function (GVF) questions to find and exploit predictive structure directly from the experience stream. In an empirical evaluation of the approach on synthetic problems, we observe a sample complexity that scales linearly with the observation size. The proposed algorithm reliably outperforms a conventional deep RL algorithm on these scaling problems, and they exhibit several desirable auxiliary properties. These results suggest new algorithmic mechanisms by which algorithms can learn at scale from unstructured data.
