# Active Reasoning in an Open-World Environment

arXiv: https://arxiv.org/abs/2311.02018 · HTML: https://mlsanity.com/paper/2311.02018/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 61 references that are in the map.
- First posted on arXiv 3 Nov 2023.

## Builds on (most cited first, 30 of 39)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [DeBERTaV3: Improving DeBERTa using ELECTRA-Style Pre-Training with Gradient-Disentangled Embedding Sharing](https://mlsanity.com/paper/2111.09543/) (2021)
- [LaMDA: Language Models for Dialog Applications](https://mlsanity.com/paper/2201.08239/) (2022)
- [The NarrativeQA Reading Comprehension Challenge](https://mlsanity.com/paper/1712.07040/) (2017)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [TVQA: Localized, Compositional Video Question Answering](https://mlsanity.com/paper/1809.01696/) (2018)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [HERO: Hierarchical Encoder for Video+Language Omni-representation Pre-training](https://mlsanity.com/paper/2005.00200/) (2020)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Abductive Commonsense Reasoning](https://mlsanity.com/paper/1908.05739/) (2019)
- [Zero-Shot Video Question Answering via Frozen Bidirectional Language Models](https://mlsanity.com/paper/2206.08155/) (2022)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [End-to-End Differentiable Proving](https://mlsanity.com/paper/1705.11040/) (2017)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [e-ViL: A Dataset and Benchmark for Natural Language Explanations in Vision-Language Tasks](https://mlsanity.com/paper/2105.03761/) (2021)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [Attention over learned object embeddings enables complex visual reasoning](https://mlsanity.com/paper/2012.08508/) (2020)
- [Abstract Spatial-Temporal Reasoning via Probabilistic Abduction and Execution](https://mlsanity.com/paper/2103.14230/) (2021)
- [Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction](https://mlsanity.com/paper/2301.10034/) (2023)

## Built on by (most cited first, 8 of 8)

- [Embodied AI: From LLMs to World Models](https://mlsanity.com/paper/2509.20021/) (2025)
- [IDEA: Enhancing the Rule Learning Ability of Large Language Model Agent through Induction, Deduction, and Abduction](https://mlsanity.com/paper/2408.10455/) (2024)
- [AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making](https://mlsanity.com/paper/2411.03865/) (2024)
- [A Review of Multimodal Explainable Artificial Intelligence: Past, Present and Future](https://mlsanity.com/paper/2412.14056/) (2024)
- [Wiring the 'Why': A Unified Taxonomy and Survey of Abductive Reasoning in LLMs](https://mlsanity.com/paper/2604.08016/) (2026)
- [Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferences](https://mlsanity.com/paper/2502.00858/) (2025)
- [Heterogeneous Adversarial Play in Interactive Environments](https://mlsanity.com/paper/2510.18407/) (2025)
- [ProactiveBench: Benchmarking Proactiveness in Multimodal Large Language Models](https://mlsanity.com/paper/2603.19466/) (2026)

## Abstract (arXiv)

Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to actively explore, accumulate, and reason using both newfound and existing information to tackle incomplete-information questions. In response to this gap, we introduce Conan, an interactive open-world environment devised for the assessment of active reasoning. Conan facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, Conan compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on Conan underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore Abduction from Deduction, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through Conan, we aim to galvanize advancements in active reasoning and set the stage for the next generation of artificial intelligence agents adept at dynamically engaging in environments.
