# PDF: Point Diffusion Implicit Function for Large-scale Scene Neural Representation

arXiv: https://arxiv.org/abs/2311.01773 · HTML: https://mlsanity.com/paper/2311.01773/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 43 references that are in the map.
- First posted on arXiv 3 Nov 2023.

## Builds on (most cited first, 30 of 39)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)

## Built on by (most cited first, 5 of 5)

- [LP-3DGS: Learning to Prune 3D Gaussian Splatting](https://mlsanity.com/paper/2405.18784/) (2024)
- [Learning Neural Volumetric Pose Features for Camera Localization](https://mlsanity.com/paper/2403.12800/) (2024)
- [Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAE](https://mlsanity.com/paper/2408.05477/) (2024)
- [Point-In-Context: Understanding Point Cloud via In-Context Learning](https://mlsanity.com/paper/2404.12352/) (2024)
- [Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting](https://mlsanity.com/paper/2503.09640/) (2025)

## Abstract (arXiv)

Recent advances in implicit neural representations have achieved impressive results by sampling and fusing individual points along sampling rays in the sampling space. However, due to the explosively growing sampling space, finely representing and synthesizing detailed textures remains a challenge for unbounded large-scale outdoor scenes. To alleviate the dilemma of using individual points to perceive the entire colossal space, we explore learning the surface distribution of the scene to provide structural priors and reduce the samplable space and propose a Point Diffusion implicit Function, PDF, for large-scale scene neural representation. The core of our method is a large-scale point cloud super-resolution diffusion module that enhances the sparse point cloud reconstructed from several training images into a dense point cloud as an explicit prior. Then in the rendering stage, only sampling points with prior points within the sampling radius are retained. That is, the sampling space is reduced from the unbounded space to the scene surface. Meanwhile, to fill in the background of the scene that cannot be provided by point clouds, the region sampling based on Mip-NeRF 360 is employed to model the background representation. Expensive experiments have demonstrated the effectiveness of our method for large-scale scene novel view synthesis, which outperforms relevant state-of-the-art baselines.
