# DreamSmooth: Improving Model-based Reinforcement Learning via Reward Smoothing

arXiv: https://arxiv.org/abs/2311.01450 · HTML: https://mlsanity.com/paper/2311.01450/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 32 references that are in the map.
- First posted on arXiv 2 Nov 2023.

## Builds on (most cited first, 21 of 21)

- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [Masked World Models for Visual Control](https://mlsanity.com/paper/2206.14244/) (2022)
- [Structured World Models from Human Videos](https://mlsanity.com/paper/2308.10901/) (2023)
- [Model-Based Offline Planning](https://mlsanity.com/paper/2008.05556/) (2020)
- [Multi-View Masked World Models for Visual Robotic Manipulation](https://mlsanity.com/paper/2302.02408/) (2023)
- [DreamerPro: Reconstruction-Free Model-Based Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2110.14565/) (2021)
- [Dreaming: Model-based Reinforcement Learning by Latent Imagination without Reconstruction](https://mlsanity.com/paper/2007.14535/) (2020)
- [Skill-based Model-based Reinforcement Learning](https://mlsanity.com/paper/2207.07560/) (2022)
- [Facing Off World Model Backbones: RNNs, Transformers, and S4](https://mlsanity.com/paper/2307.02064/) (2023)
- [Structured World Belief for Reinforcement Learning in POMDP](https://mlsanity.com/paper/2107.08577/) (2021)
- [Models, Pixels, and Rewards: Evaluating Design Trade-offs in Visual Model-Based Reinforcement Learning](https://mlsanity.com/paper/2012.04603/) (2020)
- [A multiscale model of terrain dynamics for real-time earthmoving simulation](https://mlsanity.com/paper/2011.00459/) (2020)

## Built on by (most cited first, 8 of 8)

- [SEEA-R1: Tree-Structured Reinforcement Fine-Tuning for Self-Evolving Embodied Agents](https://mlsanity.com/paper/2506.21669/) (2025)
- [Open-World Reinforcement Learning over Long Short-Term Imagination](https://mlsanity.com/paper/2410.03618/) (2024)
- [CompilerDream: Learning a Compiler World Model for General Code Optimization](https://mlsanity.com/paper/2404.16077/) (2024)
- [A Mechanistic View on Video Generation as World Models: State and Dynamics](https://mlsanity.com/paper/2601.17067/) (2026)
- [Emoti-Attack: Zero-Perturbation Adversarial Attacks on NLP Systems via Emoji Sequences](https://mlsanity.com/paper/2502.17392/) (2025)
- [Representation Learning For Efficient Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2406.02890/) (2024)
- [SLOPE: Optimistic Potential Landscape Shaping for Model-based Reinforcement Learning](https://mlsanity.com/paper/2602.03201/) (2026)
- [Learn A Flexible Exploration Model for Parameterized Action Markov Decision Processes](https://mlsanity.com/paper/2501.02774/) (2025)

## Abstract (arXiv)

Model-based reinforcement learning (MBRL) has gained much attention for its ability to learn complex behaviors in a sample-efficient way: planning actions by generating imaginary trajectories with predicted rewards. Despite its success, we found that surprisingly, reward prediction is often a bottleneck of MBRL, especially for sparse rewards that are challenging (or even ambiguous) to predict. Motivated by the intuition that humans can learn from rough reward estimates, we propose a simple yet effective reward smoothing approach, DreamSmooth, which learns to predict a temporally-smoothed reward, instead of the exact reward at the given timestep. We empirically show that DreamSmooth achieves state-of-the-art performance on long-horizon sparse-reward tasks both in sample efficiency and final performance without losing performance on common benchmarks, such as Deepmind Control Suite and Atari benchmarks.
