# Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic Graphs

arXiv: https://arxiv.org/abs/2311.01015 · HTML: https://mlsanity.com/paper/2311.01015/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 52 of its 65 references that are in the map.
- First posted on arXiv 2 Nov 2023.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 52)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Decoupled Weight Decay Regularization](https://mlsanity.com/paper/1711.05101/) (2017)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [Diffusion-LM Improves Controllable Text Generation](https://mlsanity.com/paper/2205.14217/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Zero-Shot Image Restoration Using Denoising Diffusion Null-Space Model](https://mlsanity.com/paper/2212.00490/) (2022)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [DiffuSeq: Sequence to Sequence Text Generation with Diffusion Models](https://mlsanity.com/paper/2210.08933/) (2022)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)

## Built on by (most cited first, 30 of 45)

- [Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation](https://mlsanity.com/paper/2401.08559/) (2024)
- [Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression](https://mlsanity.com/paper/2411.16575/) (2024)
- [PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction](https://mlsanity.com/paper/2312.04393/) (2023)
- [CoMo: Controllable Motion Generation through Language Guided Pose Code Editing](https://mlsanity.com/paper/2403.13900/) (2024)
- [Large Motion Model for Unified Multi-Modal Motion Generation](https://mlsanity.com/paper/2404.01284/) (2024)
- [MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding](https://mlsanity.com/paper/2410.21747/) (2024)
- [GENMO: A GENeralist Model for Human MOtion](https://mlsanity.com/paper/2505.01425/) (2025)
- [Motion Anything: Any to Motion Generation](https://mlsanity.com/paper/2503.06955/) (2025)
- [Absolute Coordinates Make Motion Generation Easy](https://mlsanity.com/paper/2505.19377/) (2025)
- [SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction](https://mlsanity.com/paper/2503.18211/) (2025)
- [Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generation](https://mlsanity.com/paper/2502.05534/) (2025)
- [SATO: Stable Text-to-Motion Framework](https://mlsanity.com/paper/2405.01461/) (2024)
- [Continuous-Multiple Image Outpainting in One-Step via Positional Query and A Diffusion-based Approach](https://mlsanity.com/paper/2401.15652/) (2024)
- [A Cross-Dataset Study for Text-based 3D Human Motion Retrieval](https://mlsanity.com/paper/2405.16909/) (2024)
- [DreamDance: Animating Human Images by Enriching 3D Geometry Cues from 2D Poses](https://mlsanity.com/paper/2412.00397/) (2024)
- [Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motion](https://mlsanity.com/paper/2404.11375/) (2024)
- [Towards Detailed Text-to-Motion Synthesis via Basic-to-Advanced Hierarchical Diffusion Model](https://mlsanity.com/paper/2312.10960/) (2023)
- [A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation](https://mlsanity.com/paper/2406.04253/) (2024)
- [Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation](https://mlsanity.com/paper/2407.10528/) (2024)
- [MotionRL: Align Text-to-Motion Generation to Human Preferences with Multi-Reward Reinforcement Learning](https://mlsanity.com/paper/2410.06513/) (2024)
- [You Think, You ACT: The New Task of Arbitrary Text to Motion Generation](https://mlsanity.com/paper/2404.14745/) (2024)
- [Motion Generation: A Survey of Generative Approaches and Benchmarks](https://mlsanity.com/paper/2507.05419/) (2025)
- [Learning Generalizable Human Motion Generator with Reinforcement Learning](https://mlsanity.com/paper/2405.15541/) (2024)
- [Efficient Text-driven Motion Generation via Latent Consistency Training](https://mlsanity.com/paper/2405.02791/) (2024)
- [Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning](https://mlsanity.com/paper/2605.30969/) (2026)
- [Separate to Collaborate: Dual-Stream Diffusion Model for Coordinated Piano Hand Motion Synthesis](https://mlsanity.com/paper/2504.09885/) (2025)
- [Next-Scale Autoregressive Models for Text-to-Motion Generation](https://mlsanity.com/paper/2604.03799/) (2026)
- [PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks](https://mlsanity.com/paper/2507.20170/) (2025)
- [SegMo: Segment-aligned Text to 3D Human Motion Generation](https://mlsanity.com/paper/2512.21237/) (2025)
- [CASIM: Composite Aware Semantic Injection for Text to Motion Generation](https://mlsanity.com/paper/2502.02063/) (2025)

## Abstract (arXiv)

Most text-driven human motion generation methods employ sequential modeling approaches, e.g., transformer, to extract sentence-level text representations automatically and implicitly for human motion synthesis. However, these compact text representations may overemphasize the action names at the expense of other important properties and lack fine-grained details to guide the synthesis of subtly distinct motion. In this paper, we propose hierarchical semantic graphs for fine-grained control over motion generation. Specifically, we disentangle motion descriptions into hierarchical semantic graphs including three levels of motions, actions, and specifics. Such global-to-local structures facilitate a comprehensive understanding of motion description and fine-grained control of motion generation. Correspondingly, to leverage the coarse-to-fine topology of hierarchical semantic graphs, we decompose the text-to-motion diffusion process into three semantic levels, which correspond to capturing the overall motion, local actions, and action specifics. Extensive experiments on two benchmark human motion datasets, including HumanML3D and KIT, with superior performances, justify the efficacy of our method. More encouragingly, by modifying the edge weights of hierarchical semantic graphs, our method can continuously refine the generated motion, which may have a far-reaching impact on the community. Code and pre-training weights are available at https://github.com/jpthu17/GraphMotion.
