# The Power of the Senses: Generalizable Manipulation from Vision and Touch through Masked Multimodal Learning

arXiv: https://arxiv.org/abs/2311.00924 · HTML: https://mlsanity.com/paper/2311.00924/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 72 references that are in the map.
- First posted on arXiv 2 Nov 2023.

## Builds on (most cited first, 30 of 46)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [An Empirical Study of Training Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.02057/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Masked Visual Pre-training for Motor Control](https://mlsanity.com/paper/2203.06173/) (2022)
- [Real-World Robot Learning with Masked Visual Pre-training](https://mlsanity.com/paper/2210.03109/) (2022)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [Masked World Models for Visual Control](https://mlsanity.com/paper/2206.14244/) (2022)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich Tasks](https://mlsanity.com/paper/1810.10191/) (2018)
- [Multimodal Masked Autoencoders Learn Transferable Representations](https://mlsanity.com/paper/2205.14204/) (2022)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [Multi-View Masked World Models for Visual Robotic Manipulation](https://mlsanity.com/paper/2302.02408/) (2023)
- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Play](https://mlsanity.com/paper/2303.12076/) (2023)
- [Tactile-RL for Insertion: Generalization to Objects of Unknown Geometry](https://mlsanity.com/paper/2104.01167/) (2021)
- [Cable Manipulation with a Tactile-Reactive Gripper](https://mlsanity.com/paper/1910.02860/) (2019)
- [ReSkin: versatile, replaceable, lasting tactile skins](https://mlsanity.com/paper/2111.00071/) (2021)
- [See to Touch: Learning Tactile Dexterity through Visual Incentives](https://mlsanity.com/paper/2309.12300/) (2023)

## Built on by (most cited first, 26 of 26)

- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [Beyond Sight: Finetuning Generalist Robot Policies with Heterogeneous Sensors via Language Grounding](https://mlsanity.com/paper/2501.04693/) (2025)
- [Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2408.01366/) (2024)
- [VITaL Pretraining: Visuo-Tactile Pretraining for Tactile and Non-Tactile Manipulation Policies](https://mlsanity.com/paper/2403.11898/) (2024)
- [T-Rex: Tactile-Reactive Dexterous Manipulation](https://mlsanity.com/paper/2606.17055/) (2026)
- [Feel the Force: Contact-Driven Learning from Humans](https://mlsanity.com/paper/2506.01944/) (2025)
- [Enhancing Tactile-based Reinforcement Learning for Robotic Control](https://mlsanity.com/paper/2510.21609/) (2025)
- [ViTaS: Visual Tactile Soft Fusion Contrastive Learning for Visuomotor Learning](https://mlsanity.com/paper/2602.11643/) (2026)
- [On the Importance of Tactile Sensing for Imitation Learning: A Case Study on Robotic Match Lighting](https://mlsanity.com/paper/2504.13618/) (2025)
- [Occlusion-Aware 3D Hand-Object Pose Estimation with Masked AutoEncoders](https://mlsanity.com/paper/2506.10816/) (2025)
- [ViTaSCOPE: Visuo-tactile Implicit Representation for In-hand Pose and Extrinsic Contact Estimation](https://mlsanity.com/paper/2506.12239/) (2025)
- [Factorizing Diffusion Policies for Observation Modality Prioritization](https://mlsanity.com/paper/2509.16830/) (2025)
- [Self-Supervised Multisensory Pretraining for Contact-Rich Robot Reinforcement Learning](https://mlsanity.com/paper/2511.14427/) (2025)
- [Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach](https://mlsanity.com/paper/2510.23216/) (2025)
- [Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands](https://mlsanity.com/paper/2609.15726/) (2026)
- [Embodied AI in Machine Learning -- is it Really Embodied?](https://mlsanity.com/paper/2505.10705/) (2025)
- [OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies](https://mlsanity.com/paper/2607.03723/) (2026)
- [Kepler-Encoder-v0.1: Towards a Multimodal Embedding Model for Robots](https://mlsanity.com/paper/2607.13522/) (2026)
- [A Visual Reinforcement Learning-Based Separate Primitive Policy for Peg-in-Hole Tasks](https://mlsanity.com/paper/2504.14820/) (2025)
- [Multimodal Fusion for Sim2real Transfer in Visual Reinforcement Learning](https://mlsanity.com/paper/2507.09180/) (2025)
- [Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation](https://mlsanity.com/paper/2605.28812/) (2026)
- [Tac2Pix: Image-Space Visuo-Tactile Fusion for Dexterous Manipulation](https://mlsanity.com/paper/2606.08765/) (2026)
- [NoContactNoWorries: Estimating Contact through Vision and Proprioception for In-Hand Dexterous Manipulation](https://mlsanity.com/paper/2606.24450/) (2026)
- [DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation](https://mlsanity.com/paper/2609.24976/) (2026)
- [Unified Visual-Tactile-Action Modeling from Human Demonstrations for Dexterous Manipulation](https://mlsanity.com/paper/2609.34182/) (2026)
- [SoTa: Soft Tactile Skins for Dexterous Manipulation](https://mlsanity.com/paper/2610.02338/) (2026)

## Abstract (arXiv)

Humans rely on the synergy of their senses for most essential tasks. For tasks requiring object manipulation, we seamlessly and effectively exploit the complementarity of our senses of vision and touch. This paper draws inspiration from such capabilities and aims to find a systematic approach to fuse visual and tactile information in a reinforcement learning setting. We propose Masked Multimodal Learning (M3L), which jointly learns a policy and visual-tactile representations based on masked autoencoding. The representations jointly learned from vision and touch improve sample efficiency, and unlock generalization capabilities beyond those achievable through each of the senses separately. Remarkably, representations learned in a multimodal setting also benefit vision-only policies at test time. We evaluate M3L on three simulated environments with both visual and tactile observations: robotic insertion, door opening, and dexterous in-hand manipulation, demonstrating the benefits of learning a multimodal policy. Code and videos of the experiments are available at https://sferrazza.cc/m3l_site.
