# Emergence of Collective Open-Ended Exploration from Decentralized Meta-Reinforcement Learning

arXiv: https://arxiv.org/abs/2311.00651 · HTML: https://mlsanity.com/paper/2311.00651/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 26 references that are in the map.
- First posted on arXiv 1 Nov 2023.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation](https://mlsanity.com/paper/1806.10729/) (2018)
- [A multi-agent reinforcement learning model of common-pool resource appropriation](https://mlsanity.com/paper/1707.06600/) (2017)
- [MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.03376/) (2023)
- [Concurrent Meta Reinforcement Learning](https://mlsanity.com/paper/1903.02710/) (2019)

## Built on by (most cited first, 1 of 1)

- [XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2312.12044/) (2023)

## Abstract (arXiv)

Recent works have proven that intricate cooperative behaviors can emerge in agents trained using meta reinforcement learning on open ended task distributions using self-play. While the results are impressive, we argue that self-play and other centralized training techniques do not accurately reflect how general collective exploration strategies emerge in the natural world: through decentralized training and over an open-ended distribution of tasks. In this work we therefore investigate the emergence of collective exploration strategies, where several agents meta-learn independent recurrent policies on an open ended distribution of tasks. To this end we introduce a novel environment with an open ended procedurally generated task space which dynamically combines multiple subtasks sampled from five diverse task types to form a vast distribution of task trees. We show that decentralized agents trained in our environment exhibit strong generalization abilities when confronted with novel objects at test time. Additionally, despite never being forced to cooperate during training the agents learn collective exploration strategies which allow them to solve novel tasks never encountered during training. We further find that the agents learned collective exploration strategies extend to an open ended task setting, allowing them to solve task trees of twice the depth compared to the ones seen during training. Our open source code as well as videos of the agents can be found on our companion website.
