# Neural Implicit Field Editing Considering Object-environment Interaction

arXiv: https://arxiv.org/abs/2311.00425 · HTML: https://mlsanity.com/paper/2311.00425/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 41 references that are in the map.
- First posted on arXiv 1 Nov 2023.

## Builds on (most cited first, 28 of 28)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D Supervision](https://mlsanity.com/paper/1612.00814/) (2016)
- [Multiresolution Tree Networks for 3D Point Cloud Processing](https://mlsanity.com/paper/1807.03520/) (2018)
- [Object-Centric Neural Scene Rendering](https://mlsanity.com/paper/2012.08503/) (2020)
- [Unsupervised Learning of Shape and Pose with Differentiable Point Clouds](https://mlsanity.com/paper/1810.09381/) (2018)
- [Rendering Synthetic Objects into Legacy Photographs](https://mlsanity.com/paper/1912.11565/) (2019)
- [Neural Point Cloud Rendering via Multi-Plane Projection](https://mlsanity.com/paper/1912.04645/) (2019)
- [IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis](https://mlsanity.com/paper/2210.00647/) (2022)
- [3D-LMNet: Latent Embedding Matching for Accurate and Diverse 3D Point Cloud Reconstruction from a Single Image](https://mlsanity.com/paper/1807.07796/) (2018)
- [Learning to Factorize and Relight a City](https://mlsanity.com/paper/2008.02796/) (2020)
- [Image2Mesh: A Learning Framework for Single Image 3D Reconstruction](https://mlsanity.com/paper/1711.10669/) (2017)
- [Joint Learning of Intrinsic Images and Semantic Segmentation](https://mlsanity.com/paper/1807.11857/) (2018)

## Abstract (arXiv)

The 3D scene editing method based on neural implicit field has gained wide attention. It has achieved excellent results in 3D editing tasks. However, existing methods often blend the interaction between objects and scene environment. The change of scene appearance like shadows is failed to be displayed in the rendering view. In this paper, we propose an Object and Scene environment Interaction aware (OSI-aware) system, which is a novel two-stream neural rendering system considering object and scene environment interaction. To obtain illuminating conditions from the mixture soup, the system successfully separates the interaction between objects and scene environment by intrinsic decomposition method. To study the corresponding changes to the scene appearance from object-level editing tasks, we introduce a depth map guided scene inpainting method and shadow rendering method by point matching strategy. Extensive experiments demonstrate that our novel pipeline produce reasonable appearance changes in scene editing tasks. It also achieve competitive performance for the rendering quality in novel-view synthesis tasks.
