# Autonomous Robotic Reinforcement Learning with Asynchronous Human Feedback

arXiv: https://arxiv.org/abs/2310.20608 · HTML: https://mlsanity.com/paper/2310.20608/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 72 references that are in the map.
- First posted on arXiv 31 Oct 2023.

## Builds on (most cited first, 30 of 54)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Density estimation using Real NVP](https://mlsanity.com/paper/1605.08803/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Conditional Image Generation with PixelCNN Decoders](https://mlsanity.com/paper/1606.05328/) (2016)
- [Pixel Recurrent Neural Networks](https://mlsanity.com/paper/1601.06759/) (2016)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Robots That Ask For Help: Uncertainty Alignment for Large Language Model Planners](https://mlsanity.com/paper/2307.01928/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Interactive Language: Talking to Robots in Real Time](https://mlsanity.com/paper/2210.06407/) (2022)
- [RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation](https://mlsanity.com/paper/1811.02790/) (2018)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [Neural Autoregressive Distribution Estimation](https://mlsanity.com/paper/1605.02226/) (2016)
- [Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human Intervention](https://mlsanity.com/paper/2104.11203/) (2021)
- [Leave no Trace: Learning to Reset for Safe and Autonomous Reinforcement Learning](https://mlsanity.com/paper/1711.06782/) (2017)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Dexterous Manipulation with Deep Reinforcement Learning: Efficient, General, and Low-Cost](https://mlsanity.com/paper/1810.06045/) (2018)
- [A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learning](https://mlsanity.com/paper/2208.07860/) (2022)

## Built on by (most cited first, 13 of 13)

- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [Affordance-Guided Reinforcement Learning via Visual Prompting](https://mlsanity.com/paper/2407.10341/) (2024)
- [Robot Learning with Super-Linear Scaling](https://mlsanity.com/paper/2412.01770/) (2024)
- [How Useful is Intermittent, Asynchronous Expert Feedback for Bayesian Optimization?](https://mlsanity.com/paper/2406.06459/) (2024)
- [Coaching a Robotic Sonographer: Learning Robotic Ultrasound with Sparse Expert's Feedback](https://mlsanity.com/paper/2409.02337/) (2024)
- [A General Control-Theoretic Approach for Reinforcement Learning: Theory and Algorithms](https://mlsanity.com/paper/2406.14753/) (2024)
- [HAPI: A Model for Learning Robot Facial Expressions from Human Preferences](https://mlsanity.com/paper/2503.17046/) (2025)
- [Bridging Deep Reinforcement Learning and Motion Planning for Model-Free Navigation in Cluttered Environments](https://mlsanity.com/paper/2504.07283/) (2025)
- [Residual Reward Models: Leveraging Prior Knowledge for Efficient Preference-based Reinforcement Learning in Robotics](https://mlsanity.com/paper/2507.00611/) (2025)
- [Freeform Preference Learning for Robotic Manipulation](https://mlsanity.com/paper/2606.32027/) (2026)
- [Growing from Exploration: A self-exploring framework for robots based on foundation models](https://mlsanity.com/paper/2401.13462/) (2024)
- [Generating Natural and Expressive Robot Gestures through Iterative Reinforcement Learning with Human Feedback using LLMs](https://mlsanity.com/paper/2606.18747/) (2026)
- [From Pretraining to Proficiency: Real-World Subtask RL for Long-Horizon Manipulation with Minimal Human Intervention](https://mlsanity.com/paper/2609.21788/) (2026)

## Abstract (arXiv)

Ideally, we would place a robot in a real-world environment and leave it there improving on its own by gathering more experience autonomously. However, algorithms for autonomous robotic learning have been challenging to realize in the real world. While this has often been attributed to the challenge of sample complexity, even sample-efficient techniques are hampered by two major challenges - the difficulty of providing well "shaped" rewards, and the difficulty of continual reset-free training. In this work, we describe a system for real-world reinforcement learning that enables agents to show continual improvement by training directly in the real world without requiring painstaking effort to hand-design reward functions or reset mechanisms. Our system leverages occasional non-expert human-in-the-loop feedback from remote users to learn informative distance functions to guide exploration while leveraging a simple self-supervised learning algorithm for goal-directed policy learning. We show that in the absence of resets, it is particularly important to account for the current "reachability" of the exploration policy when deciding which regions of the space to explore. Based on this insight, we instantiate a practical learning system - GEAR, which enables robots to simply be placed in real-world environments and left to train autonomously without interruption. The system streams robot experience to a web interface only requiring occasional asynchronous feedback from remote, crowdsourced, non-expert humans in the form of binary comparative feedback. We evaluate this system on a suite of robotic tasks in simulation and demonstrate its effectiveness at learning behaviors both in simulation and the real world. Project website https://guided-exploration-autonomous-rl.github.io/GEAR/.
