# DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization

arXiv: https://arxiv.org/abs/2310.19668 · HTML: https://mlsanity.com/paper/2310.19668/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 68 references that are in the map.
- First posted on arXiv 30 Oct 2023.

## Builds on (most cited first, 30 of 53)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [The Dormant Neuron Phenomenon in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.12902/) (2023)

## Built on by (most cited first, 30 of 47)

- [Hyperspherical Normalization for Scalable Deep Reinforcement Learning](https://mlsanity.com/paper/2502.15280/) (2025)
- [MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization](https://mlsanity.com/paper/2412.12098/) (2024)
- [A Study of Plasticity Loss in On-Policy Deep Reinforcement Learning](https://mlsanity.com/paper/2405.19153/) (2024)
- [UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI](https://mlsanity.com/paper/2412.20977/) (2024)
- [Plasticity Loss in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2411.04832/) (2024)
- [MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning](https://mlsanity.com/paper/2410.14972/) (2024)
- [Robots Pre-train Robots: Manipulation-Centric Robotic Representation from Large-Scale Robot Datasets](https://mlsanity.com/paper/2410.22325/) (2024)
- [PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in Control](https://mlsanity.com/paper/2402.10450/) (2024)
- [Neuroplastic Expansion in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.07994/) (2024)
- [Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churn](https://mlsanity.com/paper/2409.04792/) (2024)
- [ACE : Off-Policy Actor-Critic with Causality-Aware Entropy Regularization](https://mlsanity.com/paper/2402.14528/) (2024)
- [MAD-TD: Model-Augmented Data stabilizes High Update Ratio RL](https://mlsanity.com/paper/2410.08896/) (2024)
- [Value-Based Deep RL Scales Predictably](https://mlsanity.com/paper/2502.04327/) (2025)
- [Make-An-Agent: A Generalizable Policy Network Generator with Behavior-Prompted Diffusion](https://mlsanity.com/paper/2407.10973/) (2024)
- [Measure gradients, not activations! Enhancing neuronal activity in deep reinforcement learning](https://mlsanity.com/paper/2505.24061/) (2025)
- [Prioritized Generative Replay](https://mlsanity.com/paper/2410.18082/) (2024)
- [Rethinking Bimanual Robotic Manipulation: Learning with Decoupled Interaction Framework](https://mlsanity.com/paper/2503.09186/) (2025)
- [Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization](https://mlsanity.com/paper/2410.00051/) (2024)
- [Network Sparsity Unlocks the Scaling Potential of Deep Reinforcement Learning](https://mlsanity.com/paper/2506.17204/) (2025)
- [Failure-Aware RL: Reliable Offline-to-Online Reinforcement Learning with Self-Recovery for Real-World Manipulation](https://mlsanity.com/paper/2601.07821/) (2026)
- [Premier-TACO is a Few-Shot Policy Learner: Pretraining Multitask Representation via Temporal Action-Driven Contrastive Loss](https://mlsanity.com/paper/2402.06187/) (2024)
- [Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL](https://mlsanity.com/paper/2405.18520/) (2024)
- [A Forget-and-Grow Strategy for Deep Reinforcement Learning Scaling in Continuous Control](https://mlsanity.com/paper/2507.02712/) (2025)
- [FIRE: Frobenius-Isometry Reinitialization for Balancing the Stability-Plasticity Tradeoff](https://mlsanity.com/paper/2602.08040/) (2026)
- [The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning](https://mlsanity.com/paper/2506.13672/) (2025)
- [UVIS: Unsupervised Video Instance Segmentation](https://mlsanity.com/paper/2406.06908/) (2024)
- [Revisiting Bisimulation Metric for Robust Representations in Reinforcement Learning](https://mlsanity.com/paper/2507.18519/) (2025)
- [Diverse Feature Learning by Self-distillation and Reset](https://mlsanity.com/paper/2403.19941/) (2024)
- [Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2404.09715/) (2024)
- [Pretrained Visual Representations in Reinforcement Learning](https://mlsanity.com/paper/2407.17238/) (2024)

## Abstract (arXiv)

Visual reinforcement learning (RL) has shown promise in continuous control tasks. Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds. In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively. Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks. To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network. Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals. Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio. Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit. Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations.
