# Fast swap regret minimization and applications to approximate correlated equilibria

arXiv: https://arxiv.org/abs/2310.19647 · HTML: https://mlsanity.com/paper/2310.19647/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 102 references that are in the map.
- First posted on arXiv 30 Oct 2023.

## Builds on (most cited first, 30 of 39)

- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Strategizing against No-regret Learners](https://mlsanity.com/paper/1909.13861/) (2019)
- [Selling to a No-Regret Buyer](https://mlsanity.com/paper/1711.09176/) (2017)
- [Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games](https://mlsanity.com/paper/2111.06008/) (2021)
- [Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games](https://mlsanity.com/paper/2204.11417/) (2022)
- [Strategizing against Learners in Bayesian Games](https://mlsanity.com/paper/2205.08562/) (2022)
- [Settling the complexity of computing approximate two-player Nash equilibria](https://mlsanity.com/paper/1606.04550/) (2016)
- [Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functions](https://mlsanity.com/paper/1910.10906/) (2019)
- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [Calibrated Stackelberg Games: Learning Optimal Commitments Against Calibrated Agents](https://mlsanity.com/paper/2306.02704/) (2023)
- [Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2104.01520/) (2021)
- [Is Learning in Games Good for the Learners?](https://mlsanity.com/paper/2305.19496/) (2023)
- [Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Games](https://mlsanity.com/paper/2202.00237/) (2022)
- [Selling to Multiple No-Regret Buyers](https://mlsanity.com/paper/2307.04175/) (2023)
- [Mechanisms for a No-Regret Agent: Beyond the Common Prior](https://mlsanity.com/paper/2009.05518/) (2020)
- [Inapproximability of Nash Equilibrium](https://mlsanity.com/paper/1405.3322/) (2014)
- [Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Games](https://mlsanity.com/paper/2111.08911/) (2021)
- [Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent](https://mlsanity.com/paper/2205.15294/) (2022)
- [Convergence Analysis of No-Regret Bidding Algorithms in Repeated Auctions](https://mlsanity.com/paper/2009.06136/) (2020)
- [Online Learning and Solving Infinite Games with an ERM Oracle](https://mlsanity.com/paper/2307.01689/) (2023)
- [Faster No-Regret Learning Dynamics for Extensive-Form Correlated and Coarse Correlated Equilibria](https://mlsanity.com/paper/2202.05446/) (2022)
- [Polynomial-Time Linear-Swap Regret Minimization in Imperfect-Information Sequential Games](https://mlsanity.com/paper/2307.05448/) (2023)
- [Polynomial-Time Optimal Equilibria with a Mediator in Extensive-Form Games](https://mlsanity.com/paper/2206.15395/) (2022)
- [Near-Optimal Communication Lower Bounds for Approximate Nash Equilibria](https://mlsanity.com/paper/1805.06387/) (2018)
- [The Query Complexity of Correlated Equilibria](https://mlsanity.com/paper/1305.4874/) (2013)
- [Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Games](https://mlsanity.com/paper/1511.00785/) (2015)

## Built on by (most cited first, 30 of 32)

- [Full Swap Regret and Discretized Calibration](https://mlsanity.com/paper/2502.09332/) (2025)
- [Calibration Error for Decision Making](https://mlsanity.com/paper/2404.13503/) (2024)
- [The Relationship between No-Regret Learning and Online Conformal Prediction](https://mlsanity.com/paper/2502.10947/) (2025)
- [High dimensional online calibration in polynomial time](https://mlsanity.com/paper/2504.09096/) (2025)
- [High-Dimensional Calibration from Swap Regret](https://mlsanity.com/paper/2505.21460/) (2025)
- [Swap Regret and Correlated Equilibria Beyond Normal-Form Games](https://mlsanity.com/paper/2502.20229/) (2025)
- [Playing Large Games with Oracles and AI Debate](https://mlsanity.com/paper/2312.04792/) (2023)
- [Is Knowledge Power? On the (Im)possibility of Learning from Strategic Interactions](https://mlsanity.com/paper/2408.08272/) (2024)
- [Expected Variational Inequalities](https://mlsanity.com/paper/2502.18605/) (2025)
- [Repeated Contracting with Multiple Non-Myopic Agents: Policy Regret and Limited Liability](https://mlsanity.com/paper/2402.17108/) (2024)
- [The complexity of approximate (coarse) correlated equilibrium for incomplete information games](https://mlsanity.com/paper/2406.02357/) (2024)
- [Rate-Preserving Reductions for Blackwell Approachability](https://mlsanity.com/paper/2406.07585/) (2024)
- [Corrupted Learning Dynamics in Games](https://mlsanity.com/paper/2412.07120/) (2024)
- [Learning and Computation of Phi-Equilibria at the Frontier of Tractability](https://mlsanity.com/paper/2502.18582/) (2025)
- [The Stability of Online Algorithms in Performative Prediction](https://mlsanity.com/paper/2602.24207/) (2026)
- [Sublogarithmic Swap Regret in Multiplayer General-Sum Games via Hybrid Regularization](https://mlsanity.com/paper/2608.04149/) (2026)
- [Learning to Play Against Unknown Opponents](https://mlsanity.com/paper/2412.18297/) (2024)
- [Sparsity-Based Interpolation of External, Internal and Swap Regret](https://mlsanity.com/paper/2502.04543/) (2025)
- [Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games](https://mlsanity.com/paper/2511.01852/) (2025)
- [TCS-BENCH: Benchmarking State-of-the-Art Generative AI Theoretical Computer Science Research Ability](https://mlsanity.com/paper/2608.09538/) (2026)
- [Comparator-Adaptive Phi-Regret: Improved Bounds, Simpler Algorithms, and Applications to Games](https://mlsanity.com/paper/2505.17277/) (2025)
- [From No-Regret to Strategically Robust Learning in Repeated Auctions](https://mlsanity.com/paper/2601.03853/) (2026)
- [Swap Regret Minimization Through Response-Based Approachability](https://mlsanity.com/paper/2602.06264/) (2026)
- [Near-optimal Swap Regret Minimization for Convex Losses](https://mlsanity.com/paper/2602.08862/) (2026)
- [Computational Lower Bounds for Regret Minimization in Normal-Form Games](https://mlsanity.com/paper/2411.01721/) (2024)
- [The Hidden Game Problem](https://mlsanity.com/paper/2510.03845/) (2025)
- [Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games](https://mlsanity.com/paper/2510.16782/) (2025)
- [Efficient Swap Regret Minimization in Combinatorial Bandits](https://mlsanity.com/paper/2602.02087/) (2026)
- [Improved Multi-Dimensional Forecasting for Swap Regret](https://mlsanity.com/paper/2606.29533/) (2026)
- [Constant Swap Regret in General-Sum Games via Two-Scale Higher-Order Optimism](https://mlsanity.com/paper/2609.16751/) (2026)

## Abstract (arXiv)

We give a simple and computationally efficient algorithm that, for any constant varepsilon>0, obtains varepsilon T-swap regret within only T = mathsfpolylog(n) rounds; this is an exponential improvement compared to the super-linear number of rounds required by the state-of-the-art algorithm, and resolves the main open problem of [Blum and Mansour 2007]. Our algorithm has an exponential dependence on varepsilon, but we prove a new, matching lower bound. Our algorithm for swap regret implies faster convergence to varepsilon-Correlated Equilibrium (varepsilon-CE) in several regimes: For normal form two-player games with n actions, it implies the first uncoupled dynamics that converges to the set of varepsilon-CE in polylogarithmic rounds; a mathsfpolylog(n)-bit communication protocol for varepsilon-CE in two-player games (resolving an open problem mentioned by [Babichenko-Rubinstein'2017, Goos-Rubinstein'2018, Ganor-CS'2018]); and an tildeO(n)-query algorithm for varepsilon-CE (resolving an open problem of [Babichenko'2020] and obtaining the first separation between varepsilon-CE and varepsilon-Nash equilibrium in the query complexity model). For extensive-form games, our algorithm implies a PTAS for mathitnormal mathitform mathitcorrelated mathitequilibria, a solution concept often conjectured to be computationally intractable (e.g. [Stengel-Forges'08, Fujii'23]).
