# DynPoint: Dynamic Neural Point For View Synthesis

arXiv: https://arxiv.org/abs/2310.18999 · HTML: https://mlsanity.com/paper/2310.18999/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 73 references that are in the map.
- First posted on arXiv 29 Oct 2023.

## Builds on (most cited first, 30 of 50)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Unsupervised Monocular Depth Estimation with Left-Right Consistency](https://mlsanity.com/paper/1609.03677/) (2016)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [FlowFormer: A Transformer Architecture for Optical Flow](https://mlsanity.com/paper/2203.16194/) (2022)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)

## Built on by (most cited first, 30 of 37)

- [MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds](https://mlsanity.com/paper/2405.17421/) (2024)
- [CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models](https://mlsanity.com/paper/2411.18613/) (2024)
- [MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes](https://mlsanity.com/paper/2405.14475/) (2024)
- [MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2410.07707/) (2024)
- [Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos](https://mlsanity.com/paper/2412.03526/) (2024)
- [SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video](https://mlsanity.com/paper/2412.09982/) (2024)
- [OV-NeRF: Open-vocabulary Neural Radiance Fields with Vision and Language Foundation Models for 3D Semantic Understanding](https://mlsanity.com/paper/2402.04648/) (2024)
- [D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup](https://mlsanity.com/paper/2405.14276/) (2024)
- [LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting](https://mlsanity.com/paper/2408.00254/) (2024)
- [Manydepth2: Motion-Aware Self-Supervised Monocular Depth Estimation in Dynamic Scenes](https://mlsanity.com/paper/2312.15268/) (2023)
- [TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction](https://mlsanity.com/paper/2411.11941/) (2024)
- [Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos](https://mlsanity.com/paper/2509.23492/) (2025)
- [PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception](https://mlsanity.com/paper/2510.17568/) (2025)
- [GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation](https://mlsanity.com/paper/2605.22882/) (2026)
- [TransDiff: Diffusion-Based Method for Manipulating Transparent Objects Using a Single RGB-D Image](https://mlsanity.com/paper/2503.12779/) (2025)
- [Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video](https://mlsanity.com/paper/2512.11356/) (2025)
- [RAD: A Dataset and Benchmark for Real-Life Anomaly Detection with Robotic Observations](https://mlsanity.com/paper/2410.00713/) (2024)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [Neural Surface Reconstruction from Sparse Views Using Epipolar Geometry](https://mlsanity.com/paper/2406.04301/) (2024)
- [ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs](https://mlsanity.com/paper/2506.18792/) (2025)
- [SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting](https://mlsanity.com/paper/2312.15856/) (2023)
- [TARGO: Benchmarking Target-driven Object Grasping under Occlusions](https://mlsanity.com/paper/2407.06168/) (2024)
- [Coarse-to-Fine 3D Keyframe Transporter](https://mlsanity.com/paper/2502.01773/) (2025)
- [RISE: Single Static Radar-based Indoor Scene Understanding](https://mlsanity.com/paper/2511.14019/) (2025)
- [WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains](https://mlsanity.com/paper/2602.11845/) (2026)
- [WSCLoc: Weakly-Supervised Sparse-View Camera Relocalization](https://mlsanity.com/paper/2403.15272/) (2024)
- [DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting](https://mlsanity.com/paper/2506.20998/) (2025)
- [MambaLoc: Efficient Camera Localisation via State Space Model](https://mlsanity.com/paper/2408.09680/) (2024)
- [GS-DMSR: Dynamic Sensitive Multi-scale Manifold Enhancement for Accelerated High-Quality 3D Gaussian Splatting](https://mlsanity.com/paper/2601.05584/) (2026)
- [ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2604.01561/) (2026)

## Abstract (arXiv)

The introduction of neural radiance fields has greatly improved the effectiveness of view synthesis for monocular videos. However, existing algorithms face difficulties when dealing with uncontrolled or lengthy scenarios, and require extensive training time specific to each new scenario. To tackle these limitations, we propose DynPoint, an algorithm designed to facilitate the rapid synthesis of novel views for unconstrained monocular videos. Rather than encoding the entirety of the scenario information into a latent representation, DynPoint concentrates on predicting the explicit 3D correspondence between neighboring frames to realize information aggregation. Specifically, this correspondence prediction is achieved through the estimation of consistent depth and scene flow information across frames. Subsequently, the acquired correspondence is utilized to aggregate information from multiple reference frames to a target frame, by constructing hierarchical neural point clouds. The resulting framework enables swift and accurate view synthesis for desired views of target frames. The experimental results obtained demonstrate the considerable acceleration of training time achieved - typically an order of magnitude - by our proposed method while yielding comparable outcomes compared to prior approaches. Furthermore, our method exhibits strong robustness in handling long-duration videos without learning a canonical representation of video content.
