# Weakly Coupled Deep Q-Networks

arXiv: https://arxiv.org/abs/2310.18803 · HTML: https://mlsanity.com/paper/2310.18803/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 64 references that are in the map.
- First posted on arXiv 28 Oct 2023.

## Builds on (most cited first, 26 of 26)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Contextual Markov Decision Processes](https://mlsanity.com/paper/1502.02259/) (2015)
- [Provably efficient RL with Rich Observations via Latent State Decoding](https://mlsanity.com/paper/1901.09018/) (2019)
- [Global Optimality Guarantees For Policy Gradient Methods](https://mlsanity.com/paper/1906.01786/) (2019)
- [RL for Latent MDPs: Regret Guarantees and a Lower Bound](https://mlsanity.com/paper/2102.04939/) (2021)
- [Whittle index based Q-learning for restless bandits with average reward](https://mlsanity.com/paper/2004.14427/) (2020)
- [Near-optimal Reinforcement Learning in Factored MDPs](https://mlsanity.com/paper/1403.3741/) (2014)
- [Q-Learning in enormous action spaces via amortized approximate maximization](https://mlsanity.com/paper/2001.08116/) (2020)
- [NeurWIN: Neural Whittle Index Network For Restless Bandits Via Deep RL](https://mlsanity.com/paper/2110.02128/) (2021)
- [Learning to Play in a Day: Faster Deep Reinforcement Learning by Optimality Tightening](https://mlsanity.com/paper/1611.01606/) (2016)
- [Age of Information: Whittle Index for Scheduling Stochastic Arrivals](https://mlsanity.com/paper/1801.03422/) (2018)
- [Q-Learning Lagrange Policies for Multi-Action Restless Bandits](https://mlsanity.com/paper/2106.12024/) (2021)
- [An Asymptotically Optimal Index Policy for Finite-Horizon Restless Bandits](https://mlsanity.com/paper/1707.00205/) (2017)
- [Hierarchical Solution of Markov Decision Processes using Macro-actions](https://mlsanity.com/paper/1301.7381/) (2013)
- [Deadline Scheduling as Restless Bandits](https://mlsanity.com/paper/1610.00399/) (2016)
- [Structure in Deep Reinforcement Learning: A Survey and Open Problems](https://mlsanity.com/paper/2306.16021/) (2023)
- [On the Whittle Index for Restless Multi-armed Hidden Markov Bandits](https://mlsanity.com/paper/1603.04739/) (2016)
- [Near-optimality for infinite-horizon restless bandits with many arms](https://mlsanity.com/paper/2203.15853/) (2022)
- [An Approximate Dynamic Programming Algorithm for Monotone Value Functions](https://mlsanity.com/paper/1401.1590/) (2014)
- [Lookahead-Bounded Q-Learning](https://mlsanity.com/paper/2006.15690/) (2020)

## Built on by (most cited first, 6 of 6)

- [Projection-based Lyapunov method for fully heterogeneous weakly-coupled MDPs](https://mlsanity.com/paper/2502.06072/) (2025)
- [Deep reinforcement learning for weakly coupled MDP's with continuous actions](https://mlsanity.com/paper/2406.01099/) (2024)
- [Fair Resource Allocation in Weakly Coupled Markov Decision Processes](https://mlsanity.com/paper/2411.09804/) (2024)
- [Bi-directional Recurrence Improves Transformer in Partially Observable Markov Decision Processes](https://mlsanity.com/paper/2505.11153/) (2025)
- [Multi-agent Markov Entanglement](https://mlsanity.com/paper/2506.02385/) (2025)
- [Fair Policy Optimization in Major-Minor Weakly Coupled Markov Decision Processes](https://mlsanity.com/paper/2609.36174/) (2026)

## Abstract (arXiv)

We propose weakly coupled deep Q-networks (WCDQN), a novel deep reinforcement learning algorithm that enhances performance in a class of structured problems called weakly coupled Markov decision processes (WCMDP). WCMDPs consist of multiple independent subproblems connected by an action space constraint, which is a structural property that frequently emerges in practice. Despite this appealing structure, WCMDPs quickly become intractable as the number of subproblems grows. WCDQN employs a single network to train multiple DQN "subagents", one for each subproblem, and then combine their solutions to establish an upper bound on the optimal action value. This guides the main DQN agent towards optimality. We show that the tabular version, weakly coupled Q-learning (WCQL), converges almost surely to the optimal action value. Numerical experiments show faster convergence compared to DQN and related techniques in settings with as many as 10 subproblems, 310 total actions, and a continuous state space.
