# Towards Detecting Contextual Real-Time Toxicity for In-Game Chat

arXiv: https://arxiv.org/abs/2310.18330 · HTML: https://mlsanity.com/paper/2310.18330/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 40 references that are in the map.
- First posted on arXiv 20 Oct 2023.

## Builds on (most cited first, 13 of 13)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language (Technology) is Power: A Critical Survey of "Bias" in NLP](https://mlsanity.com/paper/2005.14050/) (2020)
- [On Measuring Social Biases in Sentence Encoders](https://mlsanity.com/paper/1903.10561/) (2019)
- [Examining Gender and Race Bias in Two Hundred Sentiment Analysis Systems](https://mlsanity.com/paper/1805.04508/) (2018)
- [A New Generation of Perspective API: Efficient Multilingual Character-level Transformers](https://mlsanity.com/paper/2202.11176/) (2022)
- [Toxicity Detection: Does Context Really Matter?](https://mlsanity.com/paper/2006.00998/) (2020)
- [Detecting Online Hate Speech Using Context Aware Models](https://mlsanity.com/paper/1710.07395/) (2017)
- [Challenges for Toxic Comment Classification: An In-Depth Error Analysis](https://mlsanity.com/paper/1809.07572/) (2018)
- [One-step and Two-step Classification for Abusive Language Detection on Twitter](https://mlsanity.com/paper/1706.01206/) (2017)
- [Hate Speech and Counter Speech Detection: Conversational Context Does Matter](https://mlsanity.com/paper/2206.06423/) (2022)
- [Convolutional Neural Networks for Toxic Comment Classification](https://mlsanity.com/paper/1802.09957/) (2018)
- [CONDA: a CONtextual Dual-Annotated dataset for in-game toxicity understanding and detection](https://mlsanity.com/paper/2106.06213/) (2021)
- [Measuring and Characterizing Hate Speech on News Websites](https://mlsanity.com/paper/2005.07926/) (2020)

## Built on by (most cited first, 5 of 5)

- [Unified Game Moderation: Soft-Prompting and LLM-Assisted Label Transfer for Resource-Efficient Toxicity Detection](https://mlsanity.com/paper/2506.06347/) (2025)
- [Context-Aware Toxicity Detection in Multiplayer Games: Integrating Domain-Adaptive Pretraining and Match Metadata](https://mlsanity.com/paper/2504.01534/) (2025)
- [On the Sensitivity of Instruction-tuned LLMs to Harmful Sentences in Long Inputs](https://mlsanity.com/paper/2510.05864/) (2025)
- [HatePrototypes: Interpretable and Transferable Representations for Implicit and Explicit Hate Speech Detection](https://mlsanity.com/paper/2511.06391/) (2025)
- [Calibration and Risk-Budgeted Decisions with System One Models](https://mlsanity.com/paper/2610.19811/) (2026)

## Abstract (arXiv)

Real-time toxicity detection in online environments poses a significant challenge, due to the increasing prevalence of social media and gaming platforms. We introduce ToxBuster, a simple and scalable model that reliably detects toxic content in real-time for a line of chat by including chat history and metadata. ToxBuster consistently outperforms conventional toxicity models across popular multiplayer games, including Rainbow Six Siege, For Honor, and DOTA 2. We conduct an ablation study to assess the importance of each model component and explore ToxBuster's transferability across the datasets. Furthermore, we showcase ToxBuster's efficacy in post-game moderation, successfully flagging 82.1% of chat-reported players at a precision level of 90.0%. Additionally, we show how an additional 6% of unreported toxic players can be proactively moderated.
