# Using Adaptive Bandit Experiments to Increase and Investigate Engagement in Mental Health

arXiv: https://arxiv.org/abs/2310.18326 · HTML: https://mlsanity.com/paper/2310.18326/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 34 references that are in the map.
- First posted on arXiv 13 Oct 2023.

## Builds on (most cited first, 7 of 7)

- [Fairness in Learning: Classic and Contextual Bandits](https://mlsanity.com/paper/1605.07139/) (2016)
- [Simple Bayesian Algorithms for Best Arm Identification](https://mlsanity.com/paper/1602.08448/) (2016)
- [A Survey on the Fairness of Recommender Systems](https://mlsanity.com/paper/2206.03761/) (2022)
- [Off-Policy Evaluation via Adaptive Weighting with Data from Contextual Bandits](https://mlsanity.com/paper/2106.02029/) (2021)
- [Power Constrained Bandits](https://mlsanity.com/paper/2004.06230/) (2020)
- [Exploring The Design of Prompts For Applying GPT-3 based Chatbots: A Mental Wellbeing Case Study on Mechanical Turk](https://mlsanity.com/paper/2209.11344/) (2022)
- [Challenges in Statistical Analysis of Data Collected by a Bandit Algorithm: An Empirical Exploration in Applications to Adaptively Randomized Experiments](https://mlsanity.com/paper/2103.12198/) (2021)

## Built on by (most cited first, 6 of 6)

- [A Deployed Online Reinforcement Learning Algorithm In An Oral Health Clinical Trial](https://mlsanity.com/paper/2409.02069/) (2024)
- [Large Language Model Agents for Improving Engagement with Behavior Change Interventions: Application to Digital Mindfulness](https://mlsanity.com/paper/2407.13067/) (2024)
- [Thompson sampling for zero-inflated count outcomes with an application to the Drink Less mobile health study](https://mlsanity.com/paper/2311.14359/) (2023)
- [Real-World Receptivity to Adaptive Mental Health Interventions: Findings from an In-the-Wild Study](https://mlsanity.com/paper/2508.02817/) (2025)
- [Structured Exploration vs. Generative Flexibility: A Field Study Comparing Bandit and LLM Architectures for Personalised Health Behaviour Interventions](https://mlsanity.com/paper/2603.06330/) (2026)
- [Bandit Simulation for Average Reward Inference](https://mlsanity.com/paper/2606.00913/) (2026)

## Abstract (arXiv)

Digital mental health (DMH) interventions, such as text-message-based lessons and activities, offer immense potential for accessible mental health support. While these interventions can be effective, real-world experimental testing can further enhance their design and impact. Adaptive experimentation, utilizing algorithms like Thompson Sampling for (contextual) multi-armed bandit (MAB) problems, can lead to continuous improvement and personalization. However, it remains unclear when these algorithms can simultaneously increase user experience rewards and facilitate appropriate data collection for social-behavioral scientists to analyze with sufficient statistical confidence. Although a growing body of research addresses the practical and statistical aspects of MAB and other adaptive algorithms, further exploration is needed to assess their impact across diverse real-world contexts. This paper presents a software system developed over two years that allows text-messaging intervention components to be adapted using bandit and other algorithms while collecting data for side-by-side comparison with traditional uniform random non-adaptive experiments. We evaluate the system by deploying a text-message-based DMH intervention to 1100 users, recruited through a large mental health non-profit organization, and share the path forward for deploying this system at scale. This system not only enables applications in mental health but could also serve as a model testbed for adaptive experimentation algorithms in other domains.
