# Real-time Animation Generation and Control on Rigged Models via Large Language Models

arXiv: https://arxiv.org/abs/2310.17838 · HTML: https://mlsanity.com/paper/2310.17838/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 39 references that are in the map.
- First posted on arXiv 27 Oct 2023.

## Builds on (most cited first, 20 of 20)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [Phenaki: Variable Length Video Generation From Open Domain Textual Description](https://mlsanity.com/paper/2210.02399/) (2022)
- [MagicVideo: Efficient Video Generation With Latent Diffusion Models](https://mlsanity.com/paper/2211.11018/) (2022)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [Diffusion Probabilistic Modeling for Video Generation](https://mlsanity.com/paper/2203.09481/) (2022)
- [Text-To-4D Dynamic Scene Generation](https://mlsanity.com/paper/2301.11280/) (2023)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [3DDesigner: Towards Photorealistic 3D Object Generation and Editing with Text-guided Diffusion Models](https://mlsanity.com/paper/2211.14108/) (2022)
- [Structure-Aware Motion Transfer with Deformable Anchor Model](https://mlsanity.com/paper/2204.05018/) (2022)
- [Chart Auto-Encoders for Manifold Structured Data](https://mlsanity.com/paper/1912.10094/) (2019)
- [MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks](https://mlsanity.com/paper/2112.10082/) (2021)
- [Steps towards prompt-based creation of virtual worlds](https://mlsanity.com/paper/2211.05875/) (2022)

## Built on by (most cited first, 5 of 5)

- [DreamGarden: A Designer Assistant for Growing Games from a Single Prompt](https://mlsanity.com/paper/2410.01791/) (2024)
- [LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models](https://mlsanity.com/paper/2502.02441/) (2025)
- [Characterizing the Accuracy -- Efficiency Trade-off of Low-rank Decomposition in Language Models](https://mlsanity.com/paper/2405.06626/) (2024)
- [Towards Kinetic Manipulation of the Latent Space](https://mlsanity.com/paper/2409.09867/) (2024)
- [Exploring User Acceptance and Concerns toward LLM-powered Conversational Agents in Immersive Extended Reality](https://mlsanity.com/paper/2512.15343/) (2025)

## Abstract (arXiv)

We introduce a novel method for real-time animation control and generation on rigged models using natural language input. First, we embed a large language model (LLM) in Unity to output structured texts that can be parsed into diverse and realistic animations. Second, we illustrate LLM's potential to enable flexible state transition between existing animations. We showcase the robustness of our approach through qualitative results on various rigged models and motions.
