# Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 Tricks

arXiv: https://arxiv.org/abs/2310.17805 · HTML: https://mlsanity.com/paper/2310.17805/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 19 references that are in the map.
- First posted on arXiv 26 Oct 2023.

## Builds on (most cited first, 13 of 13)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/1702.03118/) (2017)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Phasic Policy Gradient](https://mlsanity.com/paper/2009.04416/) (2020)
- [Learning values across many orders of magnitude](https://mlsanity.com/paper/1602.07714/) (2016)

## Built on by (most cited first, 7 of 7)

- [MO-GRPO: Mitigating Reward Hacking of Group Relative Policy Optimization on Multi-Objective Problems](https://mlsanity.com/paper/2509.22047/) (2025)
- [A Method for Evaluating Hyperparameter Sensitivity in Reinforcement Learning](https://mlsanity.com/paper/2412.07165/) (2024)
- [Research on reinforcement learning based warehouse robot navigation algorithm in complex warehouse layout](https://mlsanity.com/paper/2411.06128/) (2024)
- [Masked Generative Priors Improve World Models Sequence Modelling Capabilities](https://mlsanity.com/paper/2410.07836/) (2024)
- [On the Importance of Reward Design in Reinforcement Learning-based Dynamic Algorithm Configuration: A Case Study on OneMax with (1+(λ,λ))-GA](https://mlsanity.com/paper/2502.20265/) (2025)
- [Robot Crash Course: Learning Soft and Stylized Falling](https://mlsanity.com/paper/2511.10635/) (2025)
- [Deep Reinforcement Learning for Dynamic Algorithm Configuration: A Case Study on Optimizing OneMax with the (1+(λ,λ))-GA](https://mlsanity.com/paper/2512.03805/) (2025)

## Abstract (arXiv)

Most reinforcement learning methods rely heavily on dense, well-normalized environment rewards. DreamerV3 recently introduced a model-based method with a number of tricks that mitigate these limitations, achieving state-of-the-art on a wide range of benchmarks with a single set of hyperparameters. This result sparked discussion about the generality of the tricks, since they appear to be applicable to other reinforcement learning algorithms. Our work applies DreamerV3's tricks to PPO and is the first such empirical study outside of the original work. Surprisingly, we find that the tricks presented do not transfer as general improvements to PPO. We use a high quality PPO reference implementation and present extensive ablation studies totaling over 10,000 A100 hours on the Arcade Learning Environment and the DeepMind Control Suite. Though our experiments demonstrate that these tricks do not generally outperform PPO, we identify cases where they succeed and offer insight into the relationship between the implementation tricks. In particular, PPO with these tricks performs comparably to PPO on Atari games with reward clipping and significantly outperforms PPO without reward clipping.
