# Understanding when Dynamics-Invariant Data Augmentations Benefit Model-Free Reinforcement Learning Updates

arXiv: https://arxiv.org/abs/2310.17786 · HTML: https://mlsanity.com/paper/2310.17786/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 59 references that are in the map.
- First posted on arXiv 26 Oct 2023.

## Builds on (most cited first, 30 of 40)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [Continuous Deep Q-Learning with Model-based Acceleration](https://mlsanity.com/paper/1603.00748/) (2016)
- [Tianshou: a Highly Modularized Deep Reinforcement Learning Library](https://mlsanity.com/paper/2107.14171/) (2021)
- [MDP Homomorphic Networks: Group Symmetries in Reinforcement Learning](https://mlsanity.com/paper/2006.16908/) (2020)
- [Imagination-Augmented Agents for Deep Reinforcement Learning](https://mlsanity.com/paper/1707.06203/) (2017)
- [Generalization in Reinforcement Learning by Soft Data Augmentation](https://mlsanity.com/paper/2011.13389/) (2020)
- [Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation](https://mlsanity.com/paper/2107.00644/) (2021)
- [Counterfactual Data Augmentation using Locally Factored Dynamics](https://mlsanity.com/paper/2007.02863/) (2020)
- [S4RL: Surprisingly Simple Self-Supervision for Offline Reinforcement Learning](https://mlsanity.com/paper/2103.06326/) (2021)
- [Improving Generalization in Reinforcement Learning with Mixture Regularization](https://mlsanity.com/paper/2010.10814/) (2020)
- [Residual Pathway Priors for Soft Equivariance Constraints](https://mlsanity.com/paper/2112.01388/) (2021)
- [Equivariant Q Learning in Spatial Action Spaces](https://mlsanity.com/paper/2110.15443/) (2021)
- [panda-gym: Open-source goal-conditioned environments for robotic learning](https://mlsanity.com/paper/2106.13687/) (2021)
- [Generalized Hindsight for Reinforcement Learning](https://mlsanity.com/paper/2002.11708/) (2020)
- [The Difficulty of Passive Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2110.14020/) (2021)
- [MoCoDA: Model-based Counterfactual Data Augmentation](https://mlsanity.com/paper/2210.11287/) (2022)

## Built on by (most cited first, 7 of 7)

- [Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination](https://mlsanity.com/paper/2412.14957/) (2024)
- [Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning](https://mlsanity.com/paper/2310.18247/) (2023)
- [Zero-shot Model-based Reinforcement Learning using Large Language Models](https://mlsanity.com/paper/2410.11711/) (2024)
- [Reinforcement Learning with Euclidean Data Augmentation for State-Based Continuous Control](https://mlsanity.com/paper/2410.12983/) (2024)
- [Coordinated Humanoid Robot Locomotion with Symmetry Equivariant Reinforcement Learning Policy](https://mlsanity.com/paper/2508.01247/) (2025)
- [Time Reversal Symmetry for Efficient Robotic Manipulations in Deep Reinforcement Learning](https://mlsanity.com/paper/2505.13925/) (2025)
- [Reflex: Reinforcement Learning with Reflection Symmetry Exploitation in State-Based Continuous Control](https://mlsanity.com/paper/2605.23415/) (2026)

## Abstract (arXiv)

Recently, data augmentation (DA) has emerged as a method for leveraging domain knowledge to inexpensively generate additional data in reinforcement learning (RL) tasks, often yielding substantial improvements in data efficiency. While prior work has demonstrated the utility of incorporating augmented data directly into model-free RL updates, it is not well-understood when a particular DA strategy will improve data efficiency. In this paper, we seek to identify general aspects of DA responsible for observed learning improvements. Our study focuses on sparse-reward tasks with dynamics-invariant data augmentation functions, serving as an initial step towards a more general understanding of DA and its integration into RL training. Experimentally, we isolate three relevant aspects of DA: state-action coverage, reward density, and the number of augmented transitions generated per update (the augmented replay ratio). From our experiments, we draw two conclusions: (1) increasing state-action coverage often has a much greater impact on data efficiency than increasing reward density, and (2) decreasing the augmented replay ratio substantially improves data efficiency. In fact, certain tasks in our empirical study are solvable only when the replay ratio is sufficiently low.
