# Neuro-Inspired Fragmentation and Recall to Overcome Catastrophic Forgetting in Curiosity

arXiv: https://arxiv.org/abs/2310.17537 · HTML: https://mlsanity.com/paper/2310.17537/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 51 references that are in the map.
- First posted on arXiv 26 Oct 2023.

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [iCaRL: Incremental Classifier and Representation Learning](https://mlsanity.com/paper/1611.07725/) (2016)
- [Gradient Episodic Memory for Continual Learning](https://mlsanity.com/paper/1706.08840/) (2017)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Continual World: A Robotic Benchmark For Continual Reinforcement Learning](https://mlsanity.com/paper/2105.10919/) (2021)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [Learning with AMIGo: Adversarially Motivated Intrinsic Goals](https://mlsanity.com/paper/2006.12122/) (2020)
- [Surprise-Based Intrinsic Motivation for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01732/) (2017)
- [IKEA Furniture Assembly Environment for Long-Horizon Complex Manipulation Tasks](https://mlsanity.com/paper/1911.07246/) (2019)
- [Optimizing Agent Behavior over Long Time Scales by Transporting Value](https://mlsanity.com/paper/1810.06721/) (2018)
- [Class-Incremental Learning for Action Recognition in Videos](https://mlsanity.com/paper/2203.13611/) (2022)
- [Towards mental time travel: a hierarchical memory for reinforcement learning agents](https://mlsanity.com/paper/2105.14039/) (2021)
- [DORA The Explorer: Directed Outreaching Reinforcement Action-Selection](https://mlsanity.com/paper/1804.04012/) (2018)

## Built on by (most cited first, 2 of 2)

- [PreND: Enhancing Intrinsic Motivation in Reinforcement Learning through Pre-trained Network Distillation](https://mlsanity.com/paper/2410.01745/) (2024)
- [Brain-Inspired Continual Learning-Robust Feature Distillation and Re-Consolidation for Class Incremental Learning](https://mlsanity.com/paper/2404.14588/) (2024)

## Abstract (arXiv)

Deep reinforcement learning methods exhibit impressive performance on a range of tasks but still struggle on hard exploration tasks in large environments with sparse rewards. To address this, intrinsic rewards can be generated using forward model prediction errors that decrease as the environment becomes known, and incentivize an agent to explore novel states. While prediction-based intrinsic rewards can help agents solve hard exploration tasks, they can suffer from catastrophic forgetting and actually increase at visited states. We first examine the conditions and causes of catastrophic forgetting in grid world environments. We then propose a new method FARCuriosity, inspired by how humans and animals learn. The method depends on fragmentation and recall: an agent fragments an environment based on surprisal, and uses different local curiosity modules (prediction-based intrinsic reward functions) for each fragment so that modules are not trained on the entire environment. At each fragmentation event, the agent stores the current module in long-term memory (LTM) and either initializes a new module or recalls a previously stored module based on its match with the current state. With fragmentation and recall, FARCuriosity achieves less forgetting and better overall performance in games with varied and heterogeneous environments in the Atari benchmark suite of tasks. Thus, this work highlights the problem of catastrophic forgetting in prediction-based curiosity methods and proposes a solution.
