# Learning Regularized Graphon Mean-Field Games with Unknown Graphons

arXiv: https://arxiv.org/abs/2310.17531 · HTML: https://mlsanity.com/paper/2310.17531/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 65 references that are in the map.
- First posted on arXiv 26 Oct 2023.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Global Optimality Guarantees For Policy Gradient Methods](https://mlsanity.com/paper/1906.01786/) (2019)
- [SO(2)-Equivariant Reinforcement Learning](https://mlsanity.com/paper/2203.04439/) (2022)
- [Learning in Mean Field Games: A Survey](https://mlsanity.com/paper/2205.12944/) (2022)
- [Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning](https://mlsanity.com/paper/1910.12802/) (2019)
- [Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learning](https://mlsanity.com/paper/2107.04050/) (2021)
- [Scaling up Mean Field Games with Online Mirror Descent](https://mlsanity.com/paper/2103.00623/) (2021)
- [Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games](https://mlsanity.com/paper/2212.14449/) (2022)
- [Learning Sparse Graphon Mean Field Games](https://mlsanity.com/paper/2209.03880/) (2022)
- [Learning in anonymous nonatomic games with applications to first-order mean field games](https://mlsanity.com/paper/1704.00378/) (2017)
- [MF-OMO: An Optimization Formulation of Mean-Field Games](https://mlsanity.com/paper/2206.09608/) (2022)
- [Linear Quadratic Graphon Field Games](https://mlsanity.com/paper/2006.03964/) (2020)
- [Generalized conditional gradient and learning in potential mean field games](https://mlsanity.com/paper/2209.12772/) (2022)
- [Master equation of discrete time graphon mean field games and teams](https://mlsanity.com/paper/2001.05633/) (2020)
- [Learning in Discounted-cost and Average-cost Mean-field Games](https://mlsanity.com/paper/1912.13309/) (2019)

## Built on by (most cited first, 4 of 4)

- [Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks](https://mlsanity.com/paper/2503.10186/) (2025)
- [Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games](https://mlsanity.com/paper/2506.05894/) (2025)
- [Graphon Mean-Field Subsampling for Cooperative Heterogeneous Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2602.16196/) (2026)
- [Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributions](https://mlsanity.com/paper/2601.21477/) (2026)

## Abstract (arXiv)

We design and analyze reinforcement learning algorithms for Graphon Mean-Field Games (GMFGs). In contrast to previous works that require the precise values of the graphons, we aim to learn the Nash Equilibrium (NE) of the regularized GMFGs when the graphons are unknown. Our contributions are threefold. First, we propose the Proximal Policy Optimization for GMFG (GMFG-PPO) algorithm and show that it converges at a rate of O(T-1/3) after T iterations with an estimation oracle, improving on a previous work by Xie et al. (ICML, 2021). Second, using kernel embedding of distributions, we design efficient algorithms to estimate the transition kernels, reward functions, and graphons from sampled agents. Convergence rates are then derived when the positions of the agents are either known or unknown. Results for the combination of the optimization algorithm GMFG-PPO and the estimation algorithm are then provided. These algorithms are the first specifically designed for learning graphons from sampled agents. Finally, the efficacy of the proposed algorithms are corroborated through simulations. These simulations demonstrate that learning the unknown graphons reduces the exploitability effectively.
