# Content-based Controls For Music Large Language Modeling

arXiv: https://arxiv.org/abs/2310.17162 · HTML: https://mlsanity.com/paper/2310.17162/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 31 references that are in the map.
- First posted on arXiv 26 Oct 2023.

## Builds on (most cited first, 25 of 25)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Prefix-Tuning: Optimizing Continuous Prompts for Generation](https://mlsanity.com/paper/2101.00190/) (2021)
- [LLaMA-Adapter: Efficient Fine-tuning of Language Models with Zero-init Attention](https://mlsanity.com/paper/2303.16199/) (2023)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [LLaMA-Adapter V2: Parameter-Efficient Visual Instruction Model](https://mlsanity.com/paper/2304.15010/) (2023)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [AudioCLIP: Extending CLIP to Image, Text and Audio](https://mlsanity.com/paper/2106.13043/) (2021)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Noise2Music: Text-conditioned Music Generation with Diffusion Models](https://mlsanity.com/paper/2302.03917/) (2023)
- [MuLan: A Joint Embedding of Music Audio and Natural Language](https://mlsanity.com/paper/2208.12415/) (2022)
- [Mousai: Text-to-Music Generation with Long-Context Latent Diffusion](https://mlsanity.com/paper/2301.11757/) (2023)
- [madmom: a new Python Audio and Music Signal Processing Library](https://mlsanity.com/paper/1605.07008/) (2016)
- [SingSong: Generating musical accompaniments from singing](https://mlsanity.com/paper/2301.12662/) (2023)
- [Demucs: Deep Extractor for Music Sources with extra unlabeled data remixed](https://mlsanity.com/paper/1909.01174/) (2019)
- [Audeo: Audio Generation for a Silent Performance Video](https://mlsanity.com/paper/2006.14348/) (2020)
- [Omnizart: A General Toolbox for Automatic Music Transcription](https://mlsanity.com/paper/2106.00497/) (2021)
- [Piano Genie](https://mlsanity.com/paper/1810.05246/) (2018)

## Built on by (most cited first, 19 of 19)

- [ComposerX: Multi-Agent Symbolic Music Composition with LLMs](https://mlsanity.com/paper/2404.18081/) (2024)
- [Foundation Models for Music: A Survey](https://mlsanity.com/paper/2408.14340/) (2024)
- [MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models](https://mlsanity.com/paper/2402.06178/) (2024)
- [Instruct-MusicGen: Unlocking Text-to-Music Editing for Music Language Models via Instruction Tuning](https://mlsanity.com/paper/2405.18386/) (2024)
- [Editing Music with Melody and Text: Using ControlNet for Diffusion Transformer](https://mlsanity.com/paper/2410.05151/) (2024)
- [Audio Prompt Adapter: Unleashing Music Editing Abilities for Text-to-Music with Lightweight Finetuning](https://mlsanity.com/paper/2407.16564/) (2024)
- [MusiConGen: Rhythm and Chord Control for Transformer-Based Text-to-Music Generation](https://mlsanity.com/paper/2407.15060/) (2024)
- [Live Music Models](https://mlsanity.com/paper/2508.04651/) (2025)
- [MuseControlLite: Multifunctional Music Generation with Lightweight Conditioners](https://mlsanity.com/paper/2506.18729/) (2025)
- [Steering Autoregressive Music Generation with Recursive Feature Machines](https://mlsanity.com/paper/2510.19127/) (2025)
- [Subtractive Training for Music Stem Insertion using Latent Diffusion Models](https://mlsanity.com/paper/2406.19328/) (2024)
- [Unsupervised Disentanglement of Content and Style via Variance-Invariance Constraints](https://mlsanity.com/paper/2407.03824/) (2024)
- [DARC: Drum accompaniment generation with fine-grained rhythm control](https://mlsanity.com/paper/2601.02357/) (2026)
- [The Interpretation Gap in Text-to-Music Generation Models](https://mlsanity.com/paper/2407.10328/) (2024)
- [EXPOTION: Facial Expression and Motion Control for Multimodal Music Generation](https://mlsanity.com/paper/2507.04955/) (2025)
- [Learning Relationships Between Separate Audio Tracks for Creative Applications](https://mlsanity.com/paper/2509.25296/) (2025)
- [MusRec: Zero-Shot Text-to-Music Editing via Rectified Flow and Diffusion Transformers](https://mlsanity.com/paper/2511.04376/) (2025)
- [FlowSonic: Stable Zero-Shot Music Editing via High-Order Trajectory Integration](https://mlsanity.com/paper/2607.17526/) (2026)
- [Learning Music Style for Piano Arrangement Through Cross-Modal Bootstrapping](https://mlsanity.com/paper/2608.03050/) (2026)

## Abstract (arXiv)

Recent years have witnessed a rapid growth of large-scale language models in the domain of music audio. Such models enable end-to-end generation of higher-quality music, and some allow conditioned generation using text descriptions. However, the control power of text controls on music is intrinsically limited, as they can only describe music indirectly through meta-data (such as singers and instruments) or high-level representations (such as genre and emotion). We aim to further equip the models with direct and content-based controls on innate music languages such as pitch, chords and drum track. To this end, we contribute Coco-Mulla, a content-based control method for music large language modeling. It uses a parameter-efficient fine-tuning (PEFT) method tailored for Transformer-based audio models. Experiments show that our approach achieved high-quality music generation with low-resource semi-supervised learning, tuning with less than 4% parameters compared to the original model and training on a small dataset with fewer than 300 songs. Moreover, our approach enables effective content-based controls, and we illustrate the control power via chords and rhythms, two of the most salient features of music audio. Furthermore, we show that by combining content-based controls and text descriptions, our system achieves flexible music variation generation and arrangement. Our source codes and demos are available online.
