# Personalized Speech-driven Expressive 3D Facial Animation Synthesis with Style Control

arXiv: https://arxiv.org/abs/2310.17011 · HTML: https://mlsanity.com/paper/2310.17011/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 31 references that are in the map.
- First posted on arXiv 25 Oct 2023.

## Builds on (most cited first, 18 of 18)

- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Unsupervised Domain Adaptation by Backpropagation](https://mlsanity.com/paper/1409.7495/) (2014)
- [FastSpeech 2: Fast and High-Quality End-to-End Text to Speech](https://mlsanity.com/paper/2006.04558/) (2020)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Deep Speech: Scaling up end-to-end speech recognition](https://mlsanity.com/paper/1412.5567/) (2014)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [Learning Formation of Physically-Based Face Attributes](https://mlsanity.com/paper/2004.03458/) (2020)
- [StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles](https://mlsanity.com/paper/2301.01081/) (2023)
- [Imitator: Personalized Speech-driven 3D Facial Animation](https://mlsanity.com/paper/2301.00023/) (2022)
- [Audio- and Gaze-driven Facial Animation of Codec Avatars](https://mlsanity.com/paper/2008.05023/) (2020)
- [3DAvatarGAN: Bridging Domains for Personalized Editable Avatars](https://mlsanity.com/paper/2301.02700/) (2023)
- [Animating Face using Disentangled Audio Representations](https://mlsanity.com/paper/1910.00726/) (2019)
- [Motion Inbetweening via Deep Delta-Interpolator](https://mlsanity.com/paper/2201.06701/) (2022)
- [Learning Audio-Driven Viseme Dynamics for 3D Face Animation](https://mlsanity.com/paper/2301.06059/) (2023)

## Built on by (most cited first, 1 of 1)

- [MemoryTalker: Personalized Speech-Driven 3D Facial Animation via Audio-Guided Stylization](https://mlsanity.com/paper/2507.20562/) (2025)

## Abstract (arXiv)

Different people have different facial expressions while speaking emotionally. A realistic facial animation system should consider such identity-specific speaking styles and facial idiosyncrasies to achieve high-degree of naturalness and plausibility. Existing approaches to personalized speech-driven 3D facial animation either use one-hot identity labels or rely-on person specific models which limit their scalability. We present a personalized speech-driven expressive 3D facial animation synthesis framework that models identity specific facial motion as latent representations (called as styles), and synthesizes novel animations given a speech input with the target style for various emotion categories. Our framework is trained in an end-to-end fashion and has a non-autoregressive encoder-decoder architecture with three main components: expression encoder, speech encoder and expression decoder. Since, expressive facial motion includes both identity-specific style and speech-related content information; expression encoder first disentangles facial motion sequences into style and content representations, respectively. Then, both of the speech encoder and the expression decoders input the extracted style information to update transformer layer weights during training phase. Our speech encoder also extracts speech phoneme label and duration information to achieve better synchrony within the non-autoregressive synthesis mechanism more effectively. Through detailed experiments, we demonstrate that our approach produces temporally coherent facial expressions from input speech while preserving the speaking styles of the target identities.
