# MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation

arXiv: https://arxiv.org/abs/2310.16917 · HTML: https://mlsanity.com/paper/2310.16917/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 56 references that are in the map.
- First posted on arXiv 25 Oct 2023.

## Builds on (most cited first, 30 of 43)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [MimicPlay: Long-Horizon Imitation Learning by Watching Human Play](https://mlsanity.com/paper/2302.12422/) (2023)
- [RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation](https://mlsanity.com/paper/1811.02790/) (2018)
- [Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich Tasks](https://mlsanity.com/paper/1810.10191/) (2018)
- [The Surprising Effectiveness of Representation Learning for Visual Imitation](https://mlsanity.com/paper/2112.01511/) (2021)
- [VIOLA: Imitation Learning for Vision-Based Manipulation with Object Proposal Priors](https://mlsanity.com/paper/2210.11339/) (2022)
- [FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex Manipulation](https://mlsanity.com/paper/2305.12821/) (2023)
- [BYOL for Audio: Self-Supervised Learning for General-Purpose Audio Representation](https://mlsanity.com/paper/2103.06695/) (2021)
- [More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touch](https://mlsanity.com/paper/1805.11085/) (2018)
- [Learning by Watching: Physical Imitation of Manipulation Skills from Human Videos](https://mlsanity.com/paper/2101.07241/) (2021)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [Teach a Robot to FISH: Versatile Imitation from One Minute of Demonstrations](https://mlsanity.com/paper/2303.01497/) (2023)
- [XSkill: Cross Embodiment Skill Discovery](https://mlsanity.com/paper/2307.09955/) (2023)
- [Third-Person Visual Imitation Learning via Decoupled Hierarchical Controller](https://mlsanity.com/paper/1911.09676/) (2019)
- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [The Feeling of Success: Does Touch Sensing Help Predict Grasp Outcomes?](https://mlsanity.com/paper/1710.05512/) (2017)
- [Deep Reinforcement Learning for Industrial Insertion Tasks with Visual Inputs and Natural Rewards](https://mlsanity.com/paper/1906.05841/) (2019)
- [Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Play](https://mlsanity.com/paper/2303.12076/) (2023)
- [Holo-Dex: Teaching Dexterity with Immersive Mixed Reality](https://mlsanity.com/paper/2210.06463/) (2022)
- [Factory: Fast Contact for Robotic Assembly](https://mlsanity.com/paper/2205.03532/) (2022)
- [IndustReal: Transferring Contact-Rich Assembly Tasks from Simulation to Reality](https://mlsanity.com/paper/2305.17110/) (2023)
- [GelSlim: A High-Resolution, Compact, Robust, and Calibrated Tactile-sensing Finger](https://mlsanity.com/paper/1803.00628/) (2018)
- [Zero-Shot Robot Manipulation from Passive Human Videos](https://mlsanity.com/paper/2302.02011/) (2023)
- [Tactile-RL for Insertion: Generalization to Objects of Unknown Geometry](https://mlsanity.com/paper/2104.01167/) (2021)
- [3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2007.03778/) (2020)
- [The Curious Robot: Learning Visual Representations via Physical Interactions](https://mlsanity.com/paper/1604.01360/) (2016)

## Built on by (most cited first, 30 of 34)

- [Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation](https://mlsanity.com/paper/2503.02881/) (2025)
- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [Multimodal Fusion and Vision-Language Models: A Survey for Robot Vision](https://mlsanity.com/paper/2504.02477/) (2025)
- [OmniVTLA: Vision-Tactile-Language-Action Models with Semantic-Aligned Tactile Sensing](https://mlsanity.com/paper/2508.08706/) (2025)
- [TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulation](https://mlsanity.com/paper/2603.12665/) (2026)
- [HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos](https://mlsanity.com/paper/2605.24934/) (2026)
- [T-Rex: Tactile-Reactive Dexterous Manipulation](https://mlsanity.com/paper/2606.17055/) (2026)
- [AnyTouch 2: General Optical Tactile Representation Learning For Dynamic Tactile Perception](https://mlsanity.com/paper/2602.09617/) (2026)
- [VT-Refine: Learning Bimanual Assembly with Visuo-Tactile Feedback via Simulation Fine-Tuning](https://mlsanity.com/paper/2510.14930/) (2025)
- [Neural Brain: A Neuroscience-inspired Framework for Embodied Agents](https://mlsanity.com/paper/2505.07634/) (2025)
- [OSMO: Open-Source Tactile Glove for Human-to-Robot Skill Transfer](https://mlsanity.com/paper/2512.08920/) (2025)
- [GenFlowRL: Shaping Rewards with Generative Object-Centric Flow in Visual Reinforcement Learning](https://mlsanity.com/paper/2508.11049/) (2025)
- [Tool-as-Interface: Learning Robot Policies from Observing Human Tool Use](https://mlsanity.com/paper/2504.04612/) (2025)
- [Feel the Force: Contact-Driven Learning from Humans](https://mlsanity.com/paper/2506.01944/) (2025)
- [On the Importance of Tactile Sensing for Imitation Learning: A Case Study on Robotic Match Lighting](https://mlsanity.com/paper/2504.13618/) (2025)
- [DexSkin: High-Coverage Conformable Robotic Skin for Learning Contact-Rich Manipulation](https://mlsanity.com/paper/2509.18830/) (2025)
- [FEEL (Force-Enhanced Egocentric Learning): A Dataset for Physical Action Understanding](https://mlsanity.com/paper/2603.15847/) (2026)
- [ContactWorld: What Representations Matter for Vision-Tactile Latent World Models in Contact-Rich Manipulation](https://mlsanity.com/paper/2606.13877/) (2026)
- [Seeing Touch from Motion: A Unified Modality-Aware Visuo-Tactile Policy with Tactile Motion Correlation](https://mlsanity.com/paper/2606.29941/) (2026)
- [TacForcing: Streaming Action Generation with Execution-Time Tactile Feedback](https://mlsanity.com/paper/2608.25798/) (2026)
- [Tac2Real: Reliable and GPU Visuotactile Simulation for Online Reinforcement Learning and Zero-Shot Real-World Deployment](https://mlsanity.com/paper/2603.28475/) (2026)
- [CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation](https://mlsanity.com/paper/2606.26423/) (2026)
- [OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies](https://mlsanity.com/paper/2607.03723/) (2026)
- [Asynchronous Multimodal Diffusion Policy Composition via Latency-Aware Guidance Fusion](https://mlsanity.com/paper/2607.17257/) (2026)
- [EasyInsert: A Data-Efficient and Generalizable Insertion Policy](https://mlsanity.com/paper/2505.16187/) (2025)
- [ControlTac: Scaling Tactile Data with Physically Controlled Tactile Image Generation](https://mlsanity.com/paper/2505.20498/) (2025)
- [Query-Centric Diffusion Policy for Generalizable Robotic Assembly](https://mlsanity.com/paper/2509.18686/) (2025)
- [D3Grasp: Diverse and Deformable Dexterous Grasping for General Objects](https://mlsanity.com/paper/2509.19892/) (2025)
- [Tactile Memory with Soft Robot: Robust Object Insertion via Masked Encoding and Soft Wrist](https://mlsanity.com/paper/2601.19275/) (2026)
- [WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation](https://mlsanity.com/paper/2607.06438/) (2026)

## Abstract (arXiv)

Tactile sensing is critical to fine-grained, contact-rich manipulation tasks, such as insertion and assembly. Prior research has shown the possibility of learning tactile-guided policy from teleoperated demonstration data. However, to provide the demonstration, human users often rely on visual feedback to control the robot. This creates a gap between the sensing modality used for controlling the robot (visual) and the modality of interest (tactile). To bridge this gap, we introduce "MimicTouch", a novel framework for learning policies directly from demonstrations provided by human users with their hands. The key innovations are i) a human tactile data collection system which collects multi-modal tactile dataset for learning human's tactile-guided control strategy, ii) an imitation learning-based framework for learning human's tactile-guided control strategy through such data, and iii) an online residual RL framework to bridge the embodiment gap between the human hand and the robot gripper. Through comprehensive experiments, we highlight the efficacy of utilizing human's tactile-guided control strategy to resolve contact-rich manipulation tasks. The project website is at https://sites.google.com/view/MimicTouch.
