# MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Network

arXiv: https://arxiv.org/abs/2310.16288 · HTML: https://mlsanity.com/paper/2310.16288/

## Key facts

- Cited by 64 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 57 references that are in the map.
- First posted on arXiv 25 Oct 2023.

## Builds on (most cited first, 30 of 44)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [CoCa: Contrastive Captioners are Image-Text Foundation Models](https://mlsanity.com/paper/2205.01917/) (2022)
- [MetaFormer Is Actually What You Need for Vision](https://mlsanity.com/paper/2111.11418/) (2021)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [DETRs with Collaborative Hybrid Assignments Training](https://mlsanity.com/paper/2211.12860/) (2022)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [Learnable Triangulation of Human Pose](https://mlsanity.com/paper/1905.05754/) (2019)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [MHFormer: Multi-Hypothesis Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2111.12707/) (2021)
- [VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera](https://mlsanity.com/paper/1705.01583/) (2017)
- [Ordinal Depth Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/1805.04095/) (2018)
- [Graph Stacked Hourglass Networks for 3D Human Pose Estimation](https://mlsanity.com/paper/2103.16385/) (2021)
- [Exploiting Temporal Contexts with Strided Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2103.14304/) (2021)
- [PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2303.17472/) (2023)
- [Motion Guided 3D Pose Estimation from Videos](https://mlsanity.com/paper/2004.13985/) (2020)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [Learning Multi-dimensional Edge Feature-based AU Relation Graph for Facial Action Unit Recognition](https://mlsanity.com/paper/2205.01782/) (2022)

## Built on by (most cited first, 30 of 64)

- [A Comprehensive Survey of Action Quality Assessment: Method and Benchmark](https://mlsanity.com/paper/2412.11149/) (2024)
- [AutoSoccerPose: Automated 3D posture Analysis of Soccer Shot Movements](https://mlsanity.com/paper/2405.12070/) (2024)
- [AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movements](https://mlsanity.com/paper/2503.07499/) (2025)
- [In My Perspective, In My Hands: Accurate Egocentric 2D Hand Pose and Action Recognition](https://mlsanity.com/paper/2404.09308/) (2024)
- [Pose Magic: Efficient and Temporally Consistent Human Pose Estimation with a Hybrid Mamba-GCN Network](https://mlsanity.com/paper/2408.02922/) (2024)
- [3D Pose-Based Temporal Action Segmentation for Figure Skating: A Fine-Grained and Jump Procedure-Aware Annotation Approach](https://mlsanity.com/paper/2408.16638/) (2024)
- [HumMUSS: Human Motion Understanding using State Space Models](https://mlsanity.com/paper/2404.10880/) (2024)
- [Benchmarking Skeleton-based Motion Encoder Models for Clinical Applications: Estimating Parkinson's Disease Severity in Walking Sequences](https://mlsanity.com/paper/2405.17817/) (2024)
- [AthleticsPose: Authentic Sports Motion Dataset on Athletic Field and Evaluation of Monocular 3D Pose Estimation Ability](https://mlsanity.com/paper/2507.12905/) (2025)
- [CARE-PD: A Multi-Site Anonymized Clinical Dataset for Parkinson's Disease Gait Assessment](https://mlsanity.com/paper/2510.04312/) (2025)
- [H2OT: Hierarchical Hourglass Tokenizer for Efficient Video Pose Transformers](https://mlsanity.com/paper/2509.06956/) (2025)
- [THFM: A Unified Video Foundation Model for 4D Human Perception and Beyond](https://mlsanity.com/paper/2603.25892/) (2026)
- [HGMamba: Enhancing 3D Human Pose Estimation with a HyperGCN-Mamba Network](https://mlsanity.com/paper/2504.06638/) (2025)
- [FastHMR: Accelerating Human Mesh Recovery via Token and Layer Merging with Diffusion Decoding](https://mlsanity.com/paper/2510.10868/) (2025)
- [Platypose: Calibrated Zero-Shot Multi-Hypothesis 3D Human Motion Estimation](https://mlsanity.com/paper/2403.06164/) (2024)
- [STGFormer: Spatio-Temporal GraphFormer for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2407.10099/) (2024)
- [Optimizing Local-Global Dependencies for Accurate 3D Human Pose Estimation](https://mlsanity.com/paper/2412.19676/) (2024)
- [AGIR: Assessing 3D Gait Impairment with Reasoning based on LLMs](https://mlsanity.com/paper/2503.18141/) (2025)
- [A Structure-aware and Motion-adaptive Framework for 3D Human Pose Estimation with Mamba](https://mlsanity.com/paper/2507.19852/) (2025)
- [Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learning](https://mlsanity.com/paper/2508.10897/) (2025)
- [SPiKE: 3D Human Pose from Point Cloud Sequences](https://mlsanity.com/paper/2409.01879/) (2024)
- [NanoHTNet: Nano Human Topology Network for Efficient 3D Human Pose Estimation](https://mlsanity.com/paper/2501.15763/) (2025)
- [PoseBench3D: A Cross-Dataset Analysis Framework for 3D Human Pose Estimation via Pose Lifting Networks](https://mlsanity.com/paper/2505.10888/) (2025)
- [Mamba-Driven Topology Fusion for Monocular 3D Human Pose Estimation](https://mlsanity.com/paper/2505.20611/) (2025)
- [Learning Human Motion with Temporally Conditional Mamba](https://mlsanity.com/paper/2510.12573/) (2025)
- [FastDDHPose: Towards Unified, Efficient, and Disentangled 3D Human Pose Estimation](https://mlsanity.com/paper/2512.14162/) (2025)
- [Breaking Coordinate Overfitting: Geometry-Aware WiFi Sensing for Cross-Layout 3D Pose Estimation](https://mlsanity.com/paper/2601.12252/) (2026)
- [Motion-Adaptive Multi-Scale Temporal Modelling with Skeleton-Constrained Spatial Graphs for Efficient 3D Human Pose Estimation](https://mlsanity.com/paper/2604.03652/) (2026)
- [MuPPet: Multi-person 2D-to-3D Pose Lifting](https://mlsanity.com/paper/2604.09715/) (2026)
- [Spectral Compression Transformer with Line Pose Graph for Monocular 3D Human Pose Estimation](https://mlsanity.com/paper/2505.21309/) (2025)

## Abstract (arXiv)

Recent transformer-based approaches have demonstrated excellent performance in 3D human pose estimation. However, they have a holistic view and by encoding global relationships between all the joints, they do not capture the local dependencies precisely. In this paper, we present a novel Attention-GCNFormer (AGFormer) block that divides the number of channels by using two parallel transformer and GCNFormer streams. Our proposed GCNFormer module exploits the local relationship between adjacent joints, outputting a new representation that is complementary to the transformer output. By fusing these two representation in an adaptive way, AGFormer exhibits the ability to better learn the underlying 3D structure. By stacking multiple AGFormer blocks, we propose MotionAGFormer in four different variants, which can be chosen based on the speed-accuracy trade-off. We evaluate our model on two popular benchmark datasets: Human3.6M and MPI-INF-3DHP. MotionAGFormer-B achieves state-of-the-art results, with P1 errors of 38.4mm and 16.2mm, respectively. Remarkably, it uses a quarter of the parameters and is three times more computationally efficient than the previous leading model on Human3.6M dataset. Code and models are available at https://github.com/TaatiTeam/MotionAGFormer.
