# Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Bandits

arXiv: https://arxiv.org/abs/2310.16252 · HTML: https://mlsanity.com/paper/2310.16252/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 32 references that are in the map.
- First posted on arXiv 25 Oct 2023.

## Builds on (most cited first, 9 of 9)

- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits](https://mlsanity.com/paper/1312.7308/) (2013)
- [Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Bandits](https://mlsanity.com/paper/1807.07623/) (2018)
- [Explore no more: Improved high-probability regret bounds for non-stochastic bandits](https://mlsanity.com/paper/1506.03271/) (2015)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Towards Instance Optimal Bounds for Best Arm Identification](https://mlsanity.com/paper/1608.06031/) (2016)
- [The Sample Complexity of Best-k Items Selection from Pairwise Comparisons](https://mlsanity.com/paper/2007.03133/) (2020)
- [On the Limitations and Possibilities of Nash Regret Minimization in Zero-Sum Matrix Games under Noisy Feedback](https://mlsanity.com/paper/2306.13233/) (2023)
- [Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Games](https://mlsanity.com/paper/2303.10565/) (2023)

## Built on by (most cited first, 7 of 7)

- [Active Preference Optimization for Sample Efficient RLHF](https://mlsanity.com/paper/2402.10500/) (2024)
- [Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback](https://mlsanity.com/paper/2502.17625/) (2025)
- [Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret](https://mlsanity.com/paper/2602.06348/) (2026)
- [Pure Exploration with Infinite Answers](https://mlsanity.com/paper/2505.22473/) (2025)
- [Two-Player Zero-Sum Games with Bandit Feedback](https://mlsanity.com/paper/2506.14518/) (2025)
- [Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Bandits](https://mlsanity.com/paper/2606.01799/) (2026)
- [Thompson Sampling for Learning in Zero-Sum Games](https://mlsanity.com/paper/2610.18899/) (2026)

## Abstract (arXiv)

We study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model where any learner can sample an entry (i,j) of the input matrix A∈[-1,1]n× m and observe Ai,j+η where η is a zero-mean 1-sub-Gaussian noise. The aim of the learner is to identify the PSNE of A, whenever it exists, with high probability while taking as few samples as possible. Zhou et al. (2017) presents an instance-dependent sample complexity lower bound that depends only on the entries in the row and column in which the PSNE lies. We design a near-optimal algorithm whose sample complexity matches the lower bound, up to log factors. The problem of identifying the PSNE also generalizes the problem of pure exploration in stochastic multi-armed bandits and dueling bandits, and our result matches the optimal bounds, up to log factors, in both the settings.
