# SyncFusion: Multimodal Onset-synchronized Video-to-Audio Foley Synthesis

arXiv: https://arxiv.org/abs/2310.15247 · HTML: https://mlsanity.com/paper/2310.15247/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 28 references that are in the map.
- First posted on arXiv 23 Oct 2023.

## Builds on (most cited first, 22 of 22)

- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [The Effectiveness of Data Augmentation in Image Classification using Deep Learning](https://mlsanity.com/paper/1712.04621/) (2017)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Contrastive Learning of General-Purpose Audio Representations](https://mlsanity.com/paper/2010.10915/) (2020)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [BYOL for Audio: Self-Supervised Learning for General-Purpose Audio Representation](https://mlsanity.com/paper/2103.06695/) (2021)
- [Mousai: Text-to-Music Generation with Long-Context Latent Diffusion](https://mlsanity.com/paper/2301.11757/) (2023)
- [Counting Out Time: Class Agnostic Video Repetition Counting in the Wild](https://mlsanity.com/paper/2006.15418/) (2020)
- [V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Models](https://mlsanity.com/paper/2308.09300/) (2023)
- [Multi-Source Diffusion Models for Simultaneous Music Generation and Separation](https://mlsanity.com/paper/2302.02257/) (2023)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [Audio-Visual Synchronisation in the wild](https://mlsanity.com/paper/2112.04432/) (2021)
- [Full-band General Audio Synthesis with Score-based Diffusion](https://mlsanity.com/paper/2210.14661/) (2022)
- [Sparse in Space and Time: Audio-visual Synchronisation with Trainable Selectors](https://mlsanity.com/paper/2210.07055/) (2022)
- [Physics-Driven Diffusion Models for Impact Sound Synthesis from Videos](https://mlsanity.com/paper/2303.16897/) (2023)
- [FoleyGAN: Visually Guided Generative Adversarial Network-Based Synchronous Sound Generation in Silent Videos](https://mlsanity.com/paper/2107.09262/) (2021)
- [VocaLiST: An Audio-Visual Synchronisation Model for Lips and Voices](https://mlsanity.com/paper/2204.02090/) (2022)
- [PoseRAC: Pose Saliency Transformer for Repetitive Action Counting](https://mlsanity.com/paper/2303.08450/) (2023)
- [Automated Composition of Picture-Synched Music Soundtracks for Movies](https://mlsanity.com/paper/1910.08773/) (2019)

## Built on by (most cited first, 24 of 24)

- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [JavisDiT: Joint Audio-Video Diffusion Transformer with Hierarchical Spatio-Temporal Prior Synchronization](https://mlsanity.com/paper/2503.23377/) (2025)
- [Temporally Aligned Audio for Video with Autoregression](https://mlsanity.com/paper/2409.13689/) (2024)
- [Video-Guided Foley Sound Generation with Multimodal Controls](https://mlsanity.com/paper/2411.17698/) (2024)
- [Read, Watch and Scream! Sound Generation from Text and Video](https://mlsanity.com/paper/2407.05551/) (2024)
- [KAD: No More FAD! An Effective and Efficient Evaluation Metric for Audio Generation](https://mlsanity.com/paper/2502.15602/) (2025)
- [A Simple but Strong Baseline for Sounding Video Generation: Effective Adaptation of Audio and Video Diffusion Models for Joint Generation](https://mlsanity.com/paper/2409.17550/) (2024)
- [Video-Foley: Two-Stage Video-To-Sound Generation via Temporal Event Condition For Foley Sound](https://mlsanity.com/paper/2408.11915/) (2024)
- [Guess What I Think: Streamlined EEG-to-Image Generation with Latent Diffusion Models](https://mlsanity.com/paper/2410.02780/) (2024)
- [TARO: Timestep-Adaptive Representation Alignment with Onset-Aware Conditioning for Synchronized Video-to-Audio Synthesis](https://mlsanity.com/paper/2504.05684/) (2025)
- [Naturalistic Music Decoding from EEG Data via Latent Diffusion Models](https://mlsanity.com/paper/2405.09062/) (2024)
- [FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment](https://mlsanity.com/paper/2412.15023/) (2024)
- [AudioMoG: Guiding Audio Generation with Mixture-of-Guidance](https://mlsanity.com/paper/2509.23727/) (2025)
- [3MDiT: Unified Tri-Modal Diffusion Transformer for Text-Driven Synchronized Audio-Video Generation](https://mlsanity.com/paper/2511.21780/) (2025)
- [Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal](https://mlsanity.com/paper/2512.12875/) (2025)
- [MambaFoley: Foley Sound Generation using Selective State-Space Models](https://mlsanity.com/paper/2409.09162/) (2024)
- [ProAV-DiT: A Projected Latent Diffusion Transformer for Efficient Synchronized Audio-Video Generation](https://mlsanity.com/paper/2511.12072/) (2025)
- [Visual Representation Matters: Exploiting Temporal Differences in Video-to-Audio Generation](https://mlsanity.com/paper/2608.04902/) (2026)
- [D&M: Enriching E-commerce Videos with Sound Effects by Key Moment Detection and SFX Matching](https://mlsanity.com/paper/2408.13226/) (2024)
- [Training-Free Multimodal Guidance for Video to Audio Generation](https://mlsanity.com/paper/2509.24550/) (2025)
- [StereoSync: Spatially-Aware Stereo Audio Generation from Video](https://mlsanity.com/paper/2510.05828/) (2025)
- [FoleyGRAM: Video-to-Audio Generation with GRAM-Aligned Multimodal Encoders](https://mlsanity.com/paper/2510.05829/) (2025)
- [Controllable Audio-Visual Viewpoint Generation from 360deg Spatial Information](https://mlsanity.com/paper/2510.06060/) (2025)
- [A Vision for Multisensory Intelligence: Sensing, Science, and Synergy](https://mlsanity.com/paper/2601.04563/) (2026)

## Abstract (arXiv)

Sound design involves creatively selecting, recording, and editing sound effects for various media like cinema, video games, and virtual/augmented reality. One of the most time-consuming steps when designing sound is synchronizing audio with video. In some cases, environmental recordings from video shoots are available, which can aid in the process. However, in video games and animations, no reference audio exists, requiring manual annotation of event timings from the video. We propose a system to extract repetitive actions onsets from a video, which are then used - in conjunction with audio or textual embeddings - to condition a diffusion model trained to generate a new synchronized sound effects audio track. In this way, we leave complete creative control to the sound designer while removing the burden of synchronization with video. Furthermore, editing the onset track or changing the conditioning embedding requires much less effort than editing the audio track itself, simplifying the sonification process. We provide sound examples, source code, and pretrained models to faciliate reproducibility
