# Novel-View Acoustic Synthesis from 3D Reconstructed Rooms

arXiv: https://arxiv.org/abs/2310.15130 · HTML: https://mlsanity.com/paper/2310.15130/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 43 references that are in the map.
- First posted on arXiv 23 Oct 2023.

## Builds on (most cited first, 23 of 23)

- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation](https://mlsanity.com/paper/1804.03619/) (2018)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Hybrid Transformers for Music Source Separation](https://mlsanity.com/paper/2211.08553/) (2022)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [Cutting Music Source Separation Some Slakh: A Dataset to Study the Impact of Training Data Quality and Quantity](https://mlsanity.com/paper/1909.08494/) (2019)
- [An Overview of Deep-Learning-Based Audio-Visual Speech Enhancement and Separation](https://mlsanity.com/paper/2008.09586/) (2020)
- [A Closer Look at Weakly-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2209.09634/) (2022)
- [Learning Neural Acoustic Fields](https://mlsanity.com/paper/2204.00628/) (2022)
- [FAST-RIR: Fast neural diffuse room impulse response generator](https://mlsanity.com/paper/2110.04057/) (2021)
- [Novel-View Acoustic Synthesis](https://mlsanity.com/paper/2301.08730/) (2023)
- [Learning Audio-Visual Dereverberation](https://mlsanity.com/paper/2106.07732/) (2021)
- [MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenes](https://mlsanity.com/paper/2205.09248/) (2022)
- [Pointersect: Neural Rendering with Cloud-Ray Intersection](https://mlsanity.com/paper/2304.12390/) (2023)
- [What's All the FUSS About Free Universal Sound Separation Data?](https://mlsanity.com/paper/2011.00803/) (2020)
- [Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation](https://mlsanity.com/paper/2303.11329/) (2023)
- [Active Audio-Visual Separation of Dynamic Sound Sources](https://mlsanity.com/paper/2202.00850/) (2022)
- [Scene-Aware Audio Rendering via Deep Acoustic Analysis](https://mlsanity.com/paper/1911.06245/) (2019)
- [Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenes](https://mlsanity.com/paper/2302.02809/) (2023)
- [Spatial LibriSpeech: An Augmented Dataset for Spatial Audio Learning](https://mlsanity.com/paper/2308.09514/) (2023)

## Built on by (most cited first, 6 of 6)

- [Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark](https://mlsanity.com/paper/2403.18821/) (2024)
- [Hearing Anything Anywhere](https://mlsanity.com/paper/2406.07532/) (2024)
- [Hearing Anywhere in Any Environment](https://mlsanity.com/paper/2504.10746/) (2025)
- [Differentiable Room Acoustic Rendering with Multi-View Vision Priors](https://mlsanity.com/paper/2504.21847/) (2025)
- [SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding](https://mlsanity.com/paper/2504.05576/) (2025)
- [AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesis](https://mlsanity.com/paper/2503.12806/) (2025)

## Abstract (arXiv)

We investigate the benefit of combining blind audio recordings with 3D scene information for novel-view acoustic synthesis. Given audio recordings from 2-4 microphones and the 3D geometry and material of a scene containing multiple unknown sound sources, we estimate the sound anywhere in the scene. We identify the main challenges of novel-view acoustic synthesis as sound source localization, separation, and dereverberation. While naively training an end-to-end network fails to produce high-quality results, we show that incorporating room impulse responses (RIRs) derived from 3D reconstructed rooms enables the same network to jointly tackle these tasks. Our method outperforms existing methods designed for the individual tasks, demonstrating its effectiveness at utilizing 3D visual information. In a simulated study on the Matterport3D-NVAS dataset, our model achieves near-perfect accuracy on source localization, a PSNR of 26.44dB and a SDR of 14.23dB for source separation and dereverberation, resulting in a PSNR of 25.55 dB and a SDR of 14.20 dB on novel-view acoustic synthesis. We release our code and model on our project website at https://github.com/apple/ml-nvas3d. Please wear headphones when listening to the results.
