# Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds

arXiv: https://arxiv.org/abs/2310.13255 · HTML: https://mlsanity.com/paper/2310.13255/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 35 of its 41 references that are in the map.
- First posted on arXiv 20 Oct 2023.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 35)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Gorilla: Large Language Model Connected with Massive APIs](https://mlsanity.com/paper/2305.15334/) (2023)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Kosmos-2: Grounding Multimodal Large Language Models to the World](https://mlsanity.com/paper/2306.14824/) (2023)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)
- [Extract Free Dense Labels from CLIP](https://mlsanity.com/paper/2112.01071/) (2021)
- [OpenFlamingo: An Open-Source Framework for Training Large Autoregressive Vision-Language Models](https://mlsanity.com/paper/2308.01390/) (2023)
- [Language Is Not All You Need: Aligning Perception with Language Models](https://mlsanity.com/paper/2302.14045/) (2023)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)

## Built on by (most cited first, 30 of 45)

- [Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems](https://mlsanity.com/paper/2504.01990/) (2025)
- [G-Memory: Tracing Hierarchical Memory for Multi-Agent Systems](https://mlsanity.com/paper/2506.07398/) (2025)
- [AgenTracer: Who Is Inducing Failure in the LLM Agentic Systems?](https://mlsanity.com/paper/2509.03312/) (2025)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos](https://mlsanity.com/paper/2507.15597/) (2025)
- [On the Prospects of Incorporating Large Language Models (LLMs) in Automated Planning and Scheduling (APS)](https://mlsanity.com/paper/2401.02500/) (2024)
- [Visual Large Language Models for Generalized and Specialized Applications](https://mlsanity.com/paper/2501.02765/) (2025)
- [Multi-agent Embodied AI: Advances and Future Directions](https://mlsanity.com/paper/2505.05108/) (2025)
- [RL-GPT: Integrating Reinforcement Learning and Code-as-policy](https://mlsanity.com/paper/2402.19299/) (2024)
- [From Language to Action: A Review of Large Language Models as Autonomous Agents and Tool Users](https://mlsanity.com/paper/2508.17281/) (2025)
- [OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents](https://mlsanity.com/paper/2407.00114/) (2024)
- [JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse](https://mlsanity.com/paper/2503.16365/) (2025)
- [Odyssey: Empowering Minecraft Agents with Open-World Skills](https://mlsanity.com/paper/2407.15325/) (2024)
- [MLA-Trust: Benchmarking Trustworthiness of Multimodal LLM Agents in GUI Environments](https://mlsanity.com/paper/2506.01616/) (2025)
- [A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges](https://mlsanity.com/paper/2403.10249/) (2024)
- [ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting](https://mlsanity.com/paper/2410.17856/) (2024)
- [Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model](https://mlsanity.com/paper/2404.04619/) (2024)
- [From Flat Logs to Causal Graphs: Hierarchical Failure Attribution for LLM-based Multi-Agent Systems](https://mlsanity.com/paper/2602.23701/) (2026)
- [EduPlanner: LLM-Based Multi-Agent Systems for Customized and Intelligent Instructional Design](https://mlsanity.com/paper/2504.05370/) (2025)
- [VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learning](https://mlsanity.com/paper/2506.09049/) (2025)
- [EvoRoute: Experience-Driven Self-Routing LLM Agent Systems](https://mlsanity.com/paper/2601.02695/) (2026)
- [Advances in Embodied Navigation Using Large Language Models: A Survey](https://mlsanity.com/paper/2311.00530/) (2023)
- [UniCode: Learning a Unified Codebook for Multimodal Large Language Models](https://mlsanity.com/paper/2403.09072/) (2024)
- [Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?](https://mlsanity.com/paper/2405.17719/) (2024)
- [VideoGameBunny: Towards vision assistants for video games](https://mlsanity.com/paper/2407.15295/) (2024)
- [Multi-Modal Grounded Planning and Efficient Replanning For Learning Embodied Agents with A Few Examples](https://mlsanity.com/paper/2412.17288/) (2024)
- [AdaWorldPolicy: World-Model-Driven Diffusion Policy with Online Adaptive Learning for Robotic Manipulation](https://mlsanity.com/paper/2602.20057/) (2026)
- [AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction](https://mlsanity.com/paper/2504.01014/) (2025)
- [Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft](https://mlsanity.com/paper/2503.03505/) (2025)
- [Taking Notes Brings Focus? Towards Multi-Turn Multimodal Dialogue Learning](https://mlsanity.com/paper/2503.07002/) (2025)

## Abstract (arXiv)

Recent studies have presented compelling evidence that large language models (LLMs) can equip embodied agents with the self-driven capability to interact with the world, which marks an initial step toward versatile robotics. However, these efforts tend to overlook the visual richness of open worlds, rendering the entire interactive process akin to "a blindfolded text-based game." Consequently, LLM-based agents frequently encounter challenges in intuitively comprehending their surroundings and producing responses that are easy to understand. In this paper, we propose Steve-Eye, an end-to-end trained large multimodal model designed to address this limitation. Steve-Eye integrates the LLM with a visual encoder which enables it to process visual-text inputs and generate multimodal feedback. In addition, we use a semi-automatic strategy to collect an extensive dataset comprising 850K open-world instruction pairs, empowering our model to encompass three essential functions for an agent: multimodal perception, foundational knowledge base, and skill prediction and planning. Lastly, we develop three open-world evaluation benchmarks, then carry out extensive experiments from a wide range of perspectives to validate our model's capability to strategically act and plan. Codes and datasets will be released.
