# Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey

arXiv: https://arxiv.org/abs/2310.13039 · HTML: https://mlsanity.com/paper/2310.13039/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 237 of its 372 references that are in the map.
- First posted on arXiv 19 Oct 2023.

## Builds on (most cited first, 30 of 237)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Objects as Points](https://mlsanity.com/paper/1904.07850/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [DiffusionDet: Diffusion Model for Object Detection](https://mlsanity.com/paper/2211.09788/) (2022)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [RMPE: Regional Multi-person Pose Estimation](https://mlsanity.com/paper/1612.00137/) (2016)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [SegDiff: Image Segmentation with Diffusion Probabilistic Models](https://mlsanity.com/paper/2112.00390/) (2021)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)

## Built on by (most cited first, 6 of 6)

- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [BikeActions: An Open Platform and Benchmark for Cyclist-Centric VRU Action Recognition](https://mlsanity.com/paper/2601.10521/) (2026)
- [EquiFusion: Kinematics-Agnostic Human Motion Prediction via Equivariant Latent Diffusion](https://mlsanity.com/paper/2607.10984/) (2026)
- [3D Human Pose and Shape Estimation from LiDAR Point Clouds: A Review](https://mlsanity.com/paper/2509.12197/) (2025)
- [PRGCN: A Graph Memory Network for Cross-Sequence Pattern Reuse in 3D Human Pose Estimation](https://mlsanity.com/paper/2510.19475/) (2025)
- [KD-Judge: A Knowledge-Driven Automated Judge Framework for Functional Fitness Movements on Edge Devices](https://mlsanity.com/paper/2604.19834/) (2026)

## Abstract (arXiv)

Human pose analysis has garnered significant attention within both the research community and practical applications, owing to its expanding array of uses, including gaming, video surveillance, sports performance analysis, and human-computer interactions, among others. The advent of deep learning has significantly improved the accuracy of pose capture, making pose-based applications increasingly practical. This paper presents a comprehensive survey of pose-based applications utilizing deep learning, encompassing pose estimation, pose tracking, and action recognition.Pose estimation involves the determination of human joint positions from images or image sequences. Pose tracking is an emerging research direction aimed at generating consistent human pose trajectories over time. Action recognition, on the other hand, targets the identification of action types using pose estimation or tracking data. These three tasks are intricately interconnected, with the latter often reliant on the former. In this survey, we comprehensively review related works, spanning from single-person pose estimation to multi-person pose estimation, from 2D pose estimation to 3D pose estimation, from single image to video, from mining temporal context gradually to pose tracking, and lastly from tracking to pose-based action recognition. As a survey centered on the application of deep learning to pose analysis, we explicitly discuss both the strengths and limitations of existing techniques. Notably, we emphasize methodologies for integrating these three tasks into a unified framework within video sequences. Additionally, we explore the challenges involved and outline potential directions for future research.
