# PGA: Personalizing Grasping Agents with Single Human-Robot Interaction

arXiv: https://arxiv.org/abs/2310.12547 · HTML: https://mlsanity.com/paper/2310.12547/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 40 references that are in the map.
- First posted on arXiv 19 Oct 2023.

## Builds on (most cited first, 26 of 26)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [Modeling Context in Referring Expressions](https://mlsanity.com/paper/1608.00272/) (2016)
- [Generation and Comprehension of Unambiguous Object Descriptions](https://mlsanity.com/paper/1511.02283/) (2015)
- [OFA: Unifying Architectures, Tasks, and Modalities Through a Simple Sequence-to-Sequence Learning Framework](https://mlsanity.com/paper/2202.03052/) (2022)
- [Label Propagation for Deep Semi-supervised Learning](https://mlsanity.com/paper/1904.04717/) (2019)
- [TidyBot: Personalized Robot Assistance with Large Language Models](https://mlsanity.com/paper/2305.05658/) (2023)
- ["This is my unicorn, Fluffy": Personalizing frozen vision-language representations](https://mlsanity.com/paper/2204.01694/) (2022)
- [Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study](https://mlsanity.com/paper/1404.3785/) (2014)
- [Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions](https://mlsanity.com/paper/1710.06280/) (2017)
- [Interactive Visual Grounding of Referring Expressions for Human-Robot Interaction](https://mlsanity.com/paper/1806.03831/) (2018)
- [Attend to You: Personalized Image Captioning with Context Sequence Memory Networks](https://mlsanity.com/paper/1704.06485/) (2017)
- [INVIGORATE: Interactive Visual Grounding and Grasping in Clutter](https://mlsanity.com/paper/2108.11092/) (2021)
- [Personalized Showcases: Generating Multi-Modal Explanations for Recommendations](https://mlsanity.com/paper/2207.00422/) (2022)
- [Robot Object Retrieval with Contextual Natural Language Queries](https://mlsanity.com/paper/2006.13253/) (2020)
- [Composing Pick-and-Place Tasks By Grounding Language](https://mlsanity.com/paper/2102.08094/) (2021)
- [Learning Object Placements For Relational Instructions by Hallucinating Scene Representations](https://mlsanity.com/paper/2001.08481/) (2020)
- [Spatial Reasoning from Natural Language Instructions for Robot Manipulation](https://mlsanity.com/paper/2012.13693/) (2020)
- [Meta-Personalizing Vision-Language Models to Find Named Instances in Video](https://mlsanity.com/paper/2306.10169/) (2023)
- [Personalized Image Semantic Segmentation](https://mlsanity.com/paper/2107.13978/) (2021)
- [Audio-Visual Grounding Referring Expression for Robotic Manipulation](https://mlsanity.com/paper/2109.10571/) (2021)
- [GVCCI: Lifelong Learning of Visual Grounding for Language-Guided Robotic Manipulation](https://mlsanity.com/paper/2307.05963/) (2023)
- [PROGrasp: Pragmatic Human-Robot Communication for Object Grasping](https://mlsanity.com/paper/2309.07759/) (2023)

## Abstract (arXiv)

Language-Conditioned Robotic Grasping (LCRG) aims to develop robots that comprehend and grasp objects based on natural language instructions. While the ability to understand personal objects like my wallet facilitates more natural interaction with human users, current LCRG systems only allow generic language instructions, e.g., the black-colored wallet next to the laptop. To this end, we introduce a task scenario GraspMine alongside a novel dataset aimed at pinpointing and grasping personal objects given personal indicators via learning from a single human-robot interaction, rather than a large labeled dataset. Our proposed method, Personalized Grasping Agent (PGA), addresses GraspMine by leveraging the unlabeled image data of the user's environment, called Reminiscence. Specifically, PGA acquires personal object information by a user presenting a personal object with its associated indicator, followed by PGA inspecting the object by rotating it. Based on the acquired information, PGA pseudo-labels objects in the Reminiscence by our proposed label propagation algorithm. Harnessing the information acquired from the interactions and the pseudo-labeled objects in the Reminiscence, PGA adapts the object grounding model to grasp personal objects. This results in significant efficiency while previous LCRG systems rely on resource-intensive human annotations -- necessitating hundreds of labeled data to learn my wallet. Moreover, PGA outperforms baseline methods across all metrics and even shows comparable performance compared to the fully-supervised method, which learns from 9k annotated data samples. We further validate PGA's real-world applicability by employing a physical robot to execute GrsapMine. Code and data are publicly available at https://github.com/JHKim-snu/PGA.
