# Enhancing High-Resolution 3D Generation through Pixel-wise Gradient Clipping

arXiv: https://arxiv.org/abs/2310.12474 · HTML: https://mlsanity.com/paper/2310.12474/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 41 references that are in the map.
- First posted on arXiv 19 Oct 2023.

## Builds on (most cited first, 30 of 34)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [High-Performance Large-Scale Image Recognition Without Normalization](https://mlsanity.com/paper/2102.06171/) (2021)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [Why gradient clipping accelerates training: A theoretical justification for adaptivity](https://mlsanity.com/paper/1905.11881/) (2019)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models](https://mlsanity.com/paper/2304.00916/) (2023)
- [TextMesh: Generation of Realistic 3D Meshes From Text Prompts](https://mlsanity.com/paper/2304.12439/) (2023)
- [Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generation](https://mlsanity.com/paper/2303.07937/) (2023)
- [Delta Denoising Score](https://mlsanity.com/paper/2304.07090/) (2023)
- [TADA! Text to Animatable Digital Avatars](https://mlsanity.com/paper/2308.10899/) (2023)
- [DreamHuman: Animatable 3D Avatars from Text](https://mlsanity.com/paper/2306.09329/) (2023)
- [Improved Analysis of Clipping Algorithms for Non-convex Optimization](https://mlsanity.com/paper/2010.02519/) (2020)
- [Revisiting Gradient Clipping: Stochastic bias and tight convergence guarantees](https://mlsanity.com/paper/2305.01588/) (2023)
- [DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation](https://mlsanity.com/paper/2306.12422/) (2023)
- [FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly](https://mlsanity.com/paper/2308.10608/) (2023)

## Built on by (most cited first, 17 of 17)

- [SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency](https://mlsanity.com/paper/2407.17470/) (2024)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models](https://mlsanity.com/paper/2405.16645/) (2024)
- [SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generation](https://mlsanity.com/paper/2503.16396/) (2025)
- [LLMs Meet Multimodal Generation and Editing: A Survey](https://mlsanity.com/paper/2405.19334/) (2024)
- [Diffusion2: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models](https://mlsanity.com/paper/2404.02148/) (2024)
- [DreamPropeller: Supercharge Text-to-3D Generation with Parallel Sampling](https://mlsanity.com/paper/2311.17082/) (2023)
- [Text-to-3D Shape Generation](https://mlsanity.com/paper/2403.13289/) (2024)
- [STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting](https://mlsanity.com/paper/2406.04629/) (2024)
- [Dreamer XL: Towards High-Resolution Text-to-3D Generation via Trajectory Score Matching](https://mlsanity.com/paper/2405.11252/) (2024)
- [CharacterShot: Controllable and Consistent 4D Character Animation](https://mlsanity.com/paper/2508.07409/) (2025)
- [Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation](https://mlsanity.com/paper/2508.07557/) (2025)
- [FlexiTex: Enhancing Texture Generation via Visual Guidance](https://mlsanity.com/paper/2409.12431/) (2024)
- [Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation](https://mlsanity.com/paper/2509.10687/) (2025)
- [InstructHumans: Editing Animated 3D Human Textures with Instructions](https://mlsanity.com/paper/2404.04037/) (2024)
- [FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation](https://mlsanity.com/paper/2509.18759/) (2025)
- [PixSDS: Why Latent SDS Makes Noisy Pixels](https://mlsanity.com/paper/2608.12997/) (2026)

## Abstract (arXiv)

High-resolution 3D object generation remains a challenging task primarily due to the limited availability of comprehensive annotated training data. Recent advancements have aimed to overcome this constraint by harnessing image generative models, pretrained on extensive curated web datasets, using knowledge transfer techniques like Score Distillation Sampling (SDS). Efficiently addressing the requirements of high-resolution rendering often necessitates the adoption of latent representation-based models, such as the Latent Diffusion Model (LDM). In this framework, a significant challenge arises: To compute gradients for individual image pixels, it is necessary to backpropagate gradients from the designated latent space through the frozen components of the image model, such as the VAE encoder used within LDM. However, this gradient propagation pathway has never been optimized, remaining uncontrolled during training. We find that the unregulated gradients adversely affect the 3D model's capacity in acquiring texture-related information from the image generative model, leading to poor quality appearance synthesis. To address this overarching challenge, we propose an innovative operation termed Pixel-wise Gradient Clipping (PGC) designed for seamless integration into existing 3D generative models, thereby enhancing their synthesis quality. Specifically, we control the magnitude of stochastic gradients by clipping the pixel-wise gradients efficiently, while preserving crucial texture-related gradient directions. Despite this simplicity and minimal extra cost, extensive experiments demonstrate the efficacy of our PGC in enhancing the performance of existing 3D generative models for high-resolution object rendering.
