# Mesh Represented Recycle Learning for 3D Hand Pose and Mesh Estimation

arXiv: https://arxiv.org/abs/2310.12189 · HTML: https://mlsanity.com/paper/2310.12189/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 34 references that are in the map.
- First posted on arXiv 18 Oct 2023.

## Builds on (most cited first, 27 of 27)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop](https://mlsanity.com/paper/1506.03365/) (2015)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time](https://mlsanity.com/paper/2106.05266/) (2021)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [Pushing the Envelope for RGB-based Dense 3D Hand Pose Estimation via Neural Rendering](https://mlsanity.com/paper/1904.04196/) (2019)
- [Hand Pose Estimation via Latent 2.5D Heatmap Regression](https://mlsanity.com/paper/1804.09534/) (2018)
- [Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers](https://mlsanity.com/paper/2207.13820/) (2022)
- [MonoCap: Monocular Human Motion Capture using a CNN Coupled with a Geometric Prior](https://mlsanity.com/paper/1701.02354/) (2017)
- [3D Hand Pose Tracking and Estimation Using Stereo Matching](https://mlsanity.com/paper/1610.07214/) (2016)
- [Large-scale Multiview 3D Hand Pose Dataset](https://mlsanity.com/paper/1707.03742/) (2017)
- [Dense 3D Regression for Hand Pose Estimation](https://mlsanity.com/paper/1711.08996/) (2017)
- [Efficient Annotation and Learning for 3D Hand Pose Estimation: A Survey](https://mlsanity.com/paper/2206.02257/) (2022)
- [Occlusion-aware Hand Pose Estimation Using Hierarchical Mixture Density Network](https://mlsanity.com/paper/1711.10872/) (2017)
- [Hand Pose Estimation: A Survey](https://mlsanity.com/paper/1903.01013/) (2019)

## Abstract (arXiv)

In general, hand pose estimation aims to improve the robustness of model performance in the real-world scenes. However, it is difficult to enhance the robustness since existing datasets are obtained in restricted environments to annotate 3D information. Although neural networks quantitatively achieve a high estimation accuracy, unsatisfied results can be observed in visual quality. This discrepancy between quantitative results and their visual qualities remains an open issue in the hand pose representation. To this end, we propose a mesh represented recycle learning strategy for 3D hand pose and mesh estimation which reinforces synthesized hand mesh representation in a training phase. To be specific, a hand pose and mesh estimation model first predicts parametric 3D hand annotations (i.e., 3D keypoint positions and vertices for hand mesh) with real-world hand images in the training phase. Second, synthetic hand images are generated with self-estimated hand mesh representations. After that, the synthetic hand images are fed into the same model again. Thus, the proposed learning strategy simultaneously improves quantitative results and visual qualities by reinforcing synthetic mesh representation. To encourage consistency between original model output and its recycled one, we propose self-correlation loss which maximizes the accuracy and reliability of our learning strategy. Consequently, the model effectively conducts self-refinement on hand pose estimation by learning mesh representation from its own output. To demonstrate the effectiveness of our learning strategy, we provide extensive experiments on FreiHAND dataset. Notably, our learning strategy improves the performance on hand pose and mesh estimation without any extra computational burden during the inference.
