# MaskMA: Towards Zero-Shot Multi-Agent Decision Making with Mask-Based Collaborative Learning

arXiv: https://arxiv.org/abs/2310.11846 · HTML: https://mlsanity.com/paper/2310.11846/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 24 references that are in the map.
- First posted on arXiv 18 Oct 2023.

## Builds on (most cited first, 16 of 16)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Multi-Agent Reinforcement Learning is a Sequence Modeling Problem](https://mlsanity.com/paper/2205.14953/) (2022)
- [Masked Autoencoding for Scalable and Generalizable Decision Making](https://mlsanity.com/paper/2211.12740/) (2022)
- [Reinforcement Learning for Adaptive Mesh Refinement](https://mlsanity.com/paper/2103.01342/) (2021)
- [Offline Pre-trained Multi-Agent Decision Transformer: One Big Sequence Model Tackles All SMAC Tasks](https://mlsanity.com/paper/2112.02845/) (2021)
- [UniMASK: Unified Inference in Sequential Decision Problems](https://mlsanity.com/paper/2211.10869/) (2022)
- [Action Semantics Network: Considering the Effects of Actions in Multiagent Systems](https://mlsanity.com/paper/1907.11461/) (2019)
- [ACE: Cooperative Multi-agent Q-learning with Bidirectional Action-Dependency](https://mlsanity.com/paper/2211.16068/) (2022)

## Built on by (most cited first, 3 of 3)

- [Bridging MARL to SARL: An Order-Independent Multi-Agent Transformer via Latent Consensus](https://mlsanity.com/paper/2604.13472/) (2026)
- [Toward Adaptable Multi-Agent Reinforcement Learning: An Assumption-Aware Review](https://mlsanity.com/paper/2507.10142/) (2025)
- [Out-of-Distribution Generalisation with Sequence Models in Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2609.03667/) (2026)

## Abstract (arXiv)

Building a single generalist agent with strong zero-shot capability has recently sparked significant advancements. However, extending this capability to multi-agent decision making scenarios presents challenges. Most current works struggle with zero-shot transfer, due to two challenges particular to the multi-agent settings: (a) a mismatch between centralized training and decentralized execution; and (b) difficulties in creating generalizable representations across diverse tasks due to varying agent numbers and action spaces. To overcome these challenges, we propose a Mask-Based collaborative learning framework for Multi-Agent decision making (MaskMA). Firstly, we propose to randomly mask part of the units and collaboratively learn the policies of unmasked units to handle the mismatch. In addition, MaskMA integrates a generalizable action representation by dividing the action space into intrinsic actions solely related to the unit itself and interactive actions involving interactions with other units. This flexibility allows MaskMA to tackle tasks with varying agent numbers and thus different action spaces. Extensive experiments in SMAC reveal MaskMA, with a single model trained on 11 training maps, can achieve an impressive 77.8% average zero-shot win rate on 60 unseen test maps by decentralized execution, while also performing effectively on other types of downstream tasks (e.g., varied policies collaboration, ally malfunction, and ad hoc team play).
