# MOHO: Learning Single-view Hand-held Object Reconstruction with Multi-view Occlusion-Aware Supervision

arXiv: https://arxiv.org/abs/2310.11696 · HTML: https://mlsanity.com/paper/2310.11696/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 69 of its 82 references that are in the map.
- First posted on arXiv 18 Oct 2023.

## Builds on (most cited first, 30 of 69)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation](https://mlsanity.com/paper/1901.02970/) (2019)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [CodeNeRF: Disentangled Neural Radiance Fields for Object Categories](https://mlsanity.com/paper/2109.01750/) (2021)
- [Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstruction](https://mlsanity.com/paper/2304.06714/) (2023)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image](https://mlsanity.com/paper/2204.00928/) (2022)
- [RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation](https://mlsanity.com/paper/2211.09869/) (2022)
- [Shape Prior Deformation for Categorical 6D Object Pose and Size Estimation](https://mlsanity.com/paper/2007.08454/) (2020)
- [Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild](https://mlsanity.com/paper/2007.15649/) (2020)
- [GDRNPP: A Geometry-guided and Fully Learning-based Object Pose Estimator](https://mlsanity.com/paper/2102.12145/) (2021)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)

## Built on by (most cited first, 12 of 12)

- [Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces](https://mlsanity.com/paper/2503.19199/) (2025)
- [EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2411.14280/) (2024)
- [Reconstructing Hand-Held Objects in 3D from Images and Videos](https://mlsanity.com/paper/2404.06507/) (2024)
- [D-SCo: Dual-Stream Conditional Diffusion for Monocular Hand-Held Object Reconstruction](https://mlsanity.com/paper/2311.14189/) (2023)
- [FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidance](https://mlsanity.com/paper/2502.20805/) (2025)
- [Semantic-Rearrangement-Based Multi-Level Alignment for Domain Generalized Segmentation](https://mlsanity.com/paper/2404.13701/) (2024)
- [OCC-MLLM-Alpha:Empowering Multi-modal Large Language Model for the Understanding of Occluded Objects with Self-Supervised Test-Time Learning](https://mlsanity.com/paper/2410.01861/) (2024)
- [GenHOI: Generalized Hand-Object Pose Estimation with Occlusion Awareness](https://mlsanity.com/paper/2603.19013/) (2026)
- [Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces](https://mlsanity.com/paper/2605.15753/) (2026)
- [Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer](https://mlsanity.com/paper/2607.28394/) (2026)
- [VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation](https://mlsanity.com/paper/2511.12030/) (2025)
- [TextHOI-3D: Text-to-3D Hand-Object Interaction via Discrete Multi-View Generation and Joint Mesh Optimization](https://mlsanity.com/paper/2606.11805/) (2026)

## Abstract (arXiv)

Previous works concerning single-view hand-held object reconstruction typically rely on supervision from 3D ground-truth models, which are hard to collect in real world. In contrast, readily accessible hand-object videos offer a promising training data source, but they only give heavily occluded object observations. In this paper, we present a novel synthetic-to-real framework to exploit Multi-view Occlusion-aware supervision from hand-object videos for Hand-held Object reconstruction (MOHO) from a single image, tackling two predominant challenges in such setting: hand-induced occlusion and object's self-occlusion. First, in the synthetic pre-training stage, we render a large-scaled synthetic dataset SOMVideo with hand-object images and multi-view occlusion-free supervisions, adopted to address hand-induced occlusion in both 2D and 3D spaces. Second, in the real-world finetuning stage, MOHO leverages the amodal-mask-weighted geometric supervision to mitigate the unfaithful guidance caused by the hand-occluded supervising views in real world. Moreover, domain-consistent occlusion-aware features are amalgamated in MOHO to resist object's self-occlusion for inferring the complete object shape. Extensive experiments on HO3D and DexYCB datasets demonstrate 2D-supervised MOHO gains superior results against 3D-supervised methods by a large margin.
